[WIP] Fractured Mind

I’m going to be updating this thread constantly with updates, so make sure to check back![/COLOR]

Game play video coming soon! It’s hard to capture the atmosphere of the game with just screen shots, especially since I have to lighten up screen shots to show what is there.

Feel free to post suggestions, thoughts, and other things!

What is Fractured Mind?

Fractured Mind is a indie FP Horror Game.

Are you working with a team or by yourself?[/CENTER]

At the moment, I am currently working with one other person, we just started working together as of November 13th. It’s a lot of work and I would GREATLY appreciate all the help I can get. If you’d like to help, ill post some more info further down in the thread.

Head of Project and Programmer - EctoNecro (Troy Shanks)
3D Modeler - Zulthus (Daniel Cook)

Is this another Slender…?

Fractured Mind will NOT be another Slender remake. There has been a lot of unoriginal horror games being developed lately, and it’s really starting to get annoying. Recently horror games have started to become more popular, and thus more people are trying to create them. With all do respect, a lot of the horror games being developed right now are just cliche, and downright stupid to be honest. All I see being made is nothing but “Zombie Apocalypse” games, where all you do is fight waves and waves of zombies. These games all have the same story lines too… “AN INFECTION BROKE OUT, NOW YOU HAVE TO FIGHT WAVES OF ZOMBIES”. These games are fun for a couple of minutes, and that’s about it. Fractured Mind is nothing like this.

How is the game play going to feel and work?

Well, there is NO WEAPONS for one. I personally feel like they make game play to uninteresting. When you have a weapon, any weapon at all, a pistol, a stick, whatever it may be, it gives you a sense of security. It’s a lot more freighting when you know you can’t defend yourself, I want Fractured Mind to have an intense impact on the person playing, I don’t want them to feel secure at all. I want people on their toes at all times, I want them to be scared and afraid out of their minds. Now, I don’t plan on having the game SO SCARY, that you can’t even focus on the story line and game play. There isn’t going to be a pop out every corner, or jump scares every two seconds. The game is going to make you feel tense at all times, but just the right amount so that you’re still able to focus on the story line and the game. Nobody wants to play a game that is just nothing but pop out scares all the time, so Fractured Mind WILL NOT go in that direction. The game will focus on completing puzzles to progress.

How do you “beat” the game?

This isn’t a game like Slender where you collect 8 pages and then it’s over. The game has an intense, original story line that you will play through to complete the game. I’m trying for AT LEAST 6 hours of game play out of it. The game will take place outside AND inside.

How do you plan on making the puzzles interesting?

Well, making the puzzles interesting will be a difficult part of the games production. I don’t want any puzzles that make no sense and make you question why you did it. For example:

You have to get through a door in a cafeteria of a school, and must pull a lever to open it.

I’m not going to make that lever down the street 35 miles, in the airport basement. Things like this just ruin some games puzzles. Why the hell would the lever to the cafeteria be so far away from the actual door? It just doesn’t make any logical sense.

I plan on making the game have some logical puzzles that fit right in with the story line and won’t make you question why you just did what you did. If you do question the reasoning behind a puzzle, it will be revealed later down the story line why you had to do what you did.

Can you give us a little insight on the story line?

I don’t want the whole story line to be ruined by just giving it all away. So a basic rundown of the story like would basically be: Your grandfather passed away, and you inherited some buildings on a property that he owned, you head to the property to see what you have inherited from him. The game starts you off in a warehouse, which is your first stop because… well… it’s a warehouse and most likely would contain the most valuable items. Once you get to the warehouse, you discover some things and realize you’ve made a vast mistake by being there.

That’s all I really want to give out for right now, if you guys REALLLLLLY want to hear more the story line, I guess I could give a bit more out. Just let me know if you’d like to hear more, I don’t really want to ruin it though.

How can I contribute to this game? Do you have a Kickstarter?

Kickstarters take a while to get going, because of all the processing stuff. As of right now I’m working on getting everything “verified” and all that so that I can start up a Kickstarter. But at the moment, there is no Kickstarter setup unfortunately.

HOWEVER, you may still contribute by donating through Paypal, every cent received is going towards the project. This game will be so much better with the help of everybody, and in the end, the reason for making this game is for all of you guys, so that you all can have an enjoyable experience. Why not contribute to the game and help the it progress forward. Even if you can’t donate anything, help spread the word about the game. ANY DONATION AMOUNT IS GREATLY APPRECIATED, AND YOU WILL BE PUT IN THE GAMES CREDITS.

Donate here:

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=QD8FVDDJFYKZC[/COLOR]

If you’d like to partner up with me:

EMAIL me at: fracturedmindgame@aim.com

Please EMAIL me, because I get emails to my cellphone, and when you email me I will be notified instantly and be able to get right back to you.

Some pictures of the game right now (the game will be pitch black with little lighting for the most part, but to actually be able to show the rooms, I had to lighten the game up a bit):

One of the rooms in the hospital:

Another one of the rooms in the hospital:

Another room:P :

Hospital Hallway:

Warehouse room:

Another Warehouse room:

One of the roads:

Part of a puzzle in the woods:

I’m going to try and put a gameplay video up tonight!

Looks awesome, I’m definitely following this, even though I may be too chicken to play.

Web player? Anything other than mere screenshots?

I hope the artwork pictures of scary monsters in the levels is just some place holder’s cause it’s out of place in dormitory’s

Glad to see some original thinking!

That’s awesome! I’m glad you think it looks good, definitely appreciated. Thanks man.

At the moment, no :(((. I’m trying to get up a game play video here later tonight. Check back every once and a while for updates!
The game will be hard to make a “demo” of really, because of the way I’m building up the project. I kind of just scatter my work around a bit. I do some work here, some work there. I don’t finish the first part of the game and build up that way. I’ll try my best to make a little demo though.

Yes, they are just place holders to make the room not look so plain. The reason they are there obviously is because I don’t have the resources to get the models I need :frowning:

Also, thank you. The story line is very original, and it also is opens up a possibility to have a #2 of the game. Actually, honestly, the story line offers an infinite amount of games after the first. It’s really original and I wish I could share more without ruining it.

Sorry I couldn’t get a game play video up today guys, was working on code. I’m trying to get a little demo version out of the first bit of game play here soon, so I’m working on a bunch of little things to get a playable demo going.

But some really good news is, I was contacted by a couple people that wanted to help, and one guy actually followed through and me and him are working together now.

His forum name is: Zulthus

He is currently modeling a police station which is one of the buildings your character inherited from his grandpa (Your grandfather basically owned a little mini town, but he tore down a lot of the buildings and houses, which you will discover why further down in the story).

Here are some photos of the police stations progression:

Nice work… looking foward to this…

keep it up

Looks good!

Sent an email for a possible music position. Whether I get it or not, I’d also like to give some critique about the screenshots. I really hope you’re not releasing the graphics as they are at this time because the lighting looks pretty flat. The idea reminds me of Amnesia, and one thing I liked about that game graphically is that there was lots of shadows cast by objects, much like in real life. In short, throw in more cast shadows.

Thank you very much, I’m lookin forward to the progress myself:)

The game will mostly be pitch black with small lighting here and there. The reason the lighting is so “flat” is because I had to change the ambient lighting to a brighter color so that you could see what the rooms looked like. I couldn’t take pictures of the rooms with the actual lighting settings or you wouldn’t be able to see anything, and that wouldn’t be to good, would it? :stuck_out_tongue:

Ah, okay. Thank you for clarifying about the light in the screenshots.

Also, if there’s anyone that is good at texturing, you should send an e-mail to him if you want to help. I’m doing basic textures on the models but the textures are plain and very ugly… I have minimal experience in it. I don’t know all the UV wrapping stuff yet, I just select individual faces and apply textures that way. It takes much longer and is very tedious.

lol. . i bet some people like this but for me almost every scene is way dark and might as well just be solid black … its just not my genre at all, admittedly… but I can see how being so dark/minimalist it would add an atmosphere of fear.

The scenes actually will be pitch black haha. I had to lighten the rooms a tid bit so you could see what they look like.

Hey man just thought i let this by ya

A flashlight even in a dark pitch black room does provide a tiny bit of global illumination or ambiance if you will
I’d go cross-eyed starring at the setup you got now and believe before long a headache…

trust me i can play games for extended time.

Redid the starter shed, made the outside and inside better.

Also the hospital is alright, but it’s poorly made, and not laid out very well.

So it’s being redone:


I’m trying really hard to get everything down for the playable demo. I don’t want to just upload what I have now and give a bad first look.

snip

I am still programming in some core game mechanics, and the game can’t really be played to well without them. Once those are done, all I have to do is place a few notes down with some of the story on it, and then the demo will be out :).

Also, if you would like to be a part of this project, PLEASE EMAIL ME, OR SEND ME A PRIVATE MESSAGE ON HERE.

This is a lot of work for 2 people, especially because the nature of the game and how it’s being designed etc.

dude this is way too dark.

It’s not once in game. The screen shots are misleading, that’s why I’m working on a web player at the moment so you can really experience the game.