Hey, I’ve been developing this game as a hobby for some months now and it’s been going well so I decided to share it with the community. I’ll be updating this thread as I develop the game.
Frequency Features
- Open world survival horror with a strong focus on story, immersion and the horror aspect
- This game will feel like an FPS Silent Hill mixed with Day Z and other survival games
- Combat will be fast visceral, think of The Last of Us mixed with Dead Island, the game will focus more on horror and tension, but in my theory, you don’t need to sacrifice a good combat system to make the game scary
- Exploration, story and immersion will play a big part in the game
- There will be 2 game modes, Survival and “Horde” (COD zombies), if you want to immerse yourself in the horror, play the survival, if you want to shoot kill or test the weapons out, play the “Horde” mode
- The story will be rather unique terrifying
- There’s more stuff left to talk about, I’ll be releasing small snippets of information as I continue the development
The “Team”
So far it’s just me, I’m doing mostly everything from programming, to the music and level design. I’m currently recruiting people to join me in this project, the positions are:
Level Designer
3D Modeler
Prop Artist
If you would like to join, send me an email to arolsouls@gmail.com with some proof of the work you’ve done and we’ll talk, I’m a student so I’m mostly looking for people within the same skill level as me so we can grow learn together.
The Story
I haven’t fully fleshed out the story but basically it’s not gonna be the same overused “virus outbreak which turns everyone into flesh eating zombies”, the story is gonna be more psychological, it will use some contemporary themes and symbolism, which were inspired heavily by the Silent Hill games. I will go more into detail once the development ramps up.
The Gameplay
It will be an FPS, there will be guns, there will be melee weapons, there will be a visceral-fast combat feel to it, but I will be doing my best in order to preserve the horror aspect and bring tension to it. Most horror games now-a-days are removing the combat from their games in order to make them more “frightening”, but for this game I want to make the combat feel like Dead Island mixed with the visceral feel of The Last of Us. It will be Open World but not that “OPEN LIKE SKYRIM”.
The game will feel like a non-linear Silent Hill game, the only purpose of the game is to survive, as you go along exploring new areas, buildings, you will learn more about the story and all the horrific things that happened, there’s gonna be big buildings and indoor areas which will be heavy on the story/horror aspect, but will reward players with guns/ammo. It’s gonna be single player for now, but it will feature multiplayer, for both game types.
Videos
This is the most recent video, which shows some new weapons and features, I still haven’t worked on the level design or story that much, I’d rather fix the core mechanics and make sure everything works well before making the maps. And yes I’m partnered with the Curse Network, I was a Youtube partner before then switched to Curse.
Here’s some of the older videos in chronological order:




