[WIP] Futile (3d puzzle)

Hey guys… this is the first time I’m posting here, and I thought I’d kick it off with my little project:

It’s a little puzzle game where you have to get your balls to the bullseyes…but there’s a catch: all the balls move together… and there’s random shite in the way…

Check it out (Unity web player ~6MB for the game)

Controls:

Mouse - scroll for zoom, drag for panning
Keyboard - Arrow keys to move
Touch… not yet :wink:

Some comments:

I have built this game so far in about 4 days. My aim for phase 1 was to get the core mechanics working, which would be the 3 levels (each a bigger size), all the objects/physics working properly, and the game mechanics working from end to end.

My plan is to have 3 game modes: (1) “puzzle mode” that are provided out of the box - maybe 50 or 100 of them - with progression, scoring, leaderboards, social, etc. (2) “sandbox mode” with auto generated levels - just to have a quick whack at it for a few minutes (3) “creative mode” where players can create, submit, and share their own levels.

What you see now is just the sandbox mode. It generates levels based on very basic rules, and does not contain some of the more advanced objects like switches and doors etc. It also does not have proper puzzles. And the random generation sometimes causes quite funny levels.

Some detail:

The movable objects are boxes, crates, and containers. For simplicity sake, let’s say they respectively weigh 2, 3, and 4. You can move a maximum weight of 4. This means that you can move one, two, or any combination of them as long as the combined weight is less than 5.

Boxes burn immediately in fire. Crates burn out after 10 seconds, and containers can not burn. Explosive crates burn for 5 seconds, and then explodes, as well as burning all objects immediately around it. The burn effect will be used to create urgency with the use of crates in some cases, as they expire in x time. Explosions can be used to clear our difficult areas, etc…

Teleporters teleport, and conveyors convey… there are also switches and doors, as well as powerups that adds lives, extra time, or gives temporary fire immunity, or strength to the player.

Ideally levels will combine all of these in such a way that a player will need to really think it through - just imagine the possibilities.

Cheers.

anyone… ?