A little game I’m working on while learning C# and Unity.
The target platform is webplayer, and must be able to run well on even crap netbooks.
Would like some comments on gameplay and whatnot, opinions etc. What could be different, what’s good, that sort of thing. Also if the game runs slow for you, it would be helpful if you could say something about your computer hardware.
LATEST UPDATE:
012:
More bug fixing, and more bugs introduced, especially on the last two levels
Added new brick type that, when pushed over a ledge, settles down at nearest floors and can be walked on.
Added buttons for triggering various stuff. Both toggle and simple on/off. Should maybe have different graphics for the two types.
Added first of many traps: Spikes.
Added simple menu, currently only tutorial works. Can also hit escape while playing to pause the game and get a menu there.
Try here: Unity Web Player | WebPlayer (requires Unity Webplayer)
Know what? The only thing I don’t like about it is the font on the text! The game looks cool and all, but then you have the ugly text that brings down your production value. Definitely try to liven up your UI some…
I like the name, too.
GREAT JOB! Keep up the good work. This is fun to play and pretty addictive, too.
The grid, block, item and character graphics are perfect, and the player and bomb animations are cute.
The gameplay is also fun. Overall I really love this game
To keep with the cartoony style you should change the explosion particles to something else maybe. Something that is sort of hand drawn, and then put on on Additive.
Making progress Please let me know how you like the changes, or just have any comments in general. I love feedback!
011:
Four new floor types: Sand that vanishes when you stand on it. Slippery ice that makes it harder to control player. Moving floors. And finally conveyor-belt floor, which transports you in a direction.
Various polishing and optimizing. The main character is now “lowpoly” at 2600 tris, compared to 16k earlier Game is now 262kb in size.
This is an excellent idea. Simple, fun and addicting. With a bit of work on the character motion (seems a bit odd that sometimes you can hit the up arrow and he’ll move to the right or left), and some clever level design and you definitely have a viable product. (Oh… sound too, but that comes in time :P)
Amazing diversity in the tiles/bricks/bombs etc. I personally loved the ghost pickup.
I played through all 12 levels and liked it quite a bit, with enough levels you could definitely make some money on the App Store. Since it is a puzzle game at heart, I don’t understand why we have lives. The plunger took a bit too long to activate.
Thanks for the encouraging words guys, really means a lot!
@David:
The movement is actually intentional, it might need tweaking though. I try to force the player inside the centers of the grid squares, so it’s easier to keep track of stuff. I don’t use any builtin Unity colissions, it’s all old-school tile-based since it’s friendlier on the CPU I think, and my target is to run perfectly on crappy netbooks.
@caldepen:
Aye the ice is quite wonky still. Needs more work
@JRavey:
Plan is to have different game modes. Storymode, kind of like normal bomberman. Timeattack, where you must get to exit before timer runs out. Puzzle mode, which resembles the tutorials, where you must do a bit of thinking to get to the exit. I’m thinking the hearts will only be needed in storymode, since in time attack, if you get hit by something or fall down, your time will suck.
About the app store, wow, didn’t think that was a possibility. My plan is actually to “just” put it on facebook so people can play against eachother via. replays (time attack) and compare highscores etc. Achievements also on the table. Also planning on some rewards, such as wearable items. Already made a santa-hat, which is for inviting 5 friends to play the game.
I couldn’t figure out how to do animated textures in the non-pro Unity version, so I took the “easier” route of animating about 20 cubes per conveyor, over 10 frames.
Again thanks for all the nice comments guys Don’t be shy either if you have any ideas for new features such as new floor tiles / new bricks etc.
More bug fixing, and more bugs introduced, especially on the last two levels
Added new brick type that, when pushed over a ledge, settles down at nearest floors and can be walked on.
Added buttons for triggering various stuff. Both toggle and simple on/off. Should maybe have different graphics for the two types.
Added first of many traps: Spikes.
Added simple menu, currently only tutorial works. Can also hit escape while playing to pause the game and get a menu there.
Try here: Unity Web Player | WebPlayer (requires Unity Webplayer)
loved it
i think you should reset the whole level or last step when something is done incorrect and player looses a heart. Otherwise one wrong move and i had to jump down three times to reset one wrong step i did
This is really cool kronholm! It’s like a combination between Bomberman and Kickle Cubicle. Which of course = Awesome! Looking forward to seeing this develop further!
Great game! On the level with the ghost pickup, I got it, then fell off. When I respond, I still had the ghost movement animation. Not that it affects the game. Good job!