Welcome to FREEDRIVE - An open world fun driving game, with fun soft body physics, thanks to Randomation Vehicle Physics 2.0
*A lot of the props used are samples both of mine, and RVP, this is just for time and other purposes, in the next update there will be props of my own
**None of the work below, or in the Alphas, represent the final product
Main menu UI
Some features of the soft body physics
Some basic props in the Alpha
A crash using RVP’s sample car
BIO
- Hi, I’m Blake, a 15 year old kid from New Zealand, who loves the outdoors and tinkering with stuff - I saw the advantages in developing/programming over just being the end user, because I get to do the work and see the end output.
- So all I want to achieve is a solid, fun, and beautiful game.
ABOUT
- Open World - In FREEDRIVE you can drive anywhere you want in an open landscape, without the restriction of barriers or fences.
- Fun, simple racing and crashing - So far in the game, all you can do is drive, I will add in goals, races, multiplayer, online radio and maybe a car modifying editor, if the game draws enough attention.
- Physics - Currently I am using Randomation Vehicle Physics 2.0, this is an highly optimized engine for Unity, providing excellent building blocks for FREEDRIVE. It is also running and built for Unity 5.1.
- Quality - I am making the most of Unity 5.1’s standard shader, for very high quality and performance
PLATFORMS
- Windows XP/7/8/8.1
- Mac OS X
- If this project gains enough support I will put in the time and effort to make a version for iOS and Android.
Downloads/Changelog
v.0.01 Download it here
- Initial release with RVP 2.0