Hi everybody,
I would like to post the game that I’m currently working on. It’s called “Game Of Elements”. Well, actually it’s not really a game at the Moment - more a “walk through”. I’m fully focusing on game architecture right now, so the grafix are “ASAP” (as simple as possible).
I’ve implemented a prototype already about a year ago and ended up working on textures for days and weeks and forgot to implement the game mechanics. So this approach is the other way round.
I also started a blog, which you can find here: https://gameofelements.wordpress.com/
You will also find instructions and a download link there.
The game will be a sandbox building game. I’m not sure yet in which direction it will develop, since I have 3 concepts that all build on the same basic concepts. So I’m developing the core engine now and I’ll see in which direction(s) I will push it then.
It could be…: 1) a city building game where (up to 8) Players build a city or 2) a game similar to Anno or maybe even 3) Civilization.
The game currently generates random maps up to virtually any size (although it takes quite a while). (You can enter a random seed at the game creation Screen.) The map is then loaded in segments when the Player moves around.
The environment will be fully craftable. (That’s the main reason why I don’t use the Unity terrain. I found it close to impossible to dig holes, tunnels and caves into the Unity terrain…) You will be able to mine for resources, chop trees, plant crops and maybe even hunt animals. With the buildings you can produce goods from these resources.
The player will be able to produce elements (hence the name) of any form and any material. So you can build virtually everything.
The game will have a tech tree that allows the player to discover new techs to produce different things.
The city (or tribe) will have citizen that the player can use to create buildings or the player build buildings himself. The citizen will produce goods and consume goods, so this will be the main reason to build buildings (=factories).
A couple of those things are already (basically) implemented but they’re buggy or not implemented to an extent that I could use it in the game, so I disabled them.
In the future of course textures will be added. Maybe I’ll also switch to a “rounded style” instead of the blocky one it is now.
But that’s a question I’d like to ask you: Do you think that this “blocky” style can be developed into something that could be “nice”? Personally I don’t find it too distracting…
Any suggestions, ideas, critics are welcome of course.
Thanks for watching.
Regards,
G.
Here are a couple of screen shots: