[WIP] Global Wobble: update

Hello all,

I want to update about the progress of the Global Wobble development. GW is a low-poly style 4X Strategy about industrialization and surviving natural and man-made global disasters caused by your species. As the only species on the planet you need to develop to protect yourself and the planet from natural catastrophes while avoiding causing others with uncontrolled development.
GW is a mixture of EU4 and Civ5 with an environmentalist twist.

For the current alpha: You can scroll the planet and select cities to see the production info.

(tested on IE8)

I would like to ask for your opinions and advice on how you think GW could be better, especially on graphics, controls, and bugs if any?

Below are some screenshots:

2259057--151057--upload_2015-8-20_9-26-23.png

Thank you so much for your feedback!

1 Like

Update your original thread instead of creating a new thread labeled update. This clutters the forum and your message.
Which thread should I post a response to - this one because it’s newer or the other one addressing a question in that thread.

fair enough. I did it because the hosting issues messed up the first post.

Global Wobble is developing fast: We have completed GUI for cities, production algorithms, added more building types.

But we need your feedback to guide us on GW development. You can find the updated scene at Cycles of Civilizations - the Discourse of Progress by Spontaneous Simulations

Next: GUI for non-city buildings.

Thank you for your feedback!