You don’t know how you ended up in hell, but you’re certainly stuck there now…
Oh well, at least there’s lots of weapons laying around so you can expose your inner badass. Lay waste to other souls through hellashish combat as you escape! However, you’ll discover there is more to everything here and yourself as you’ll need to recover the story of you.
Right now, there is a build for Windows and Mac available at itch.io right here.
If you download and play this, please let me know what you think. Tell me the truth. I can’t fix problems or something that people don’t like if you don’t tell me what you think of the game.
Developer Notes:
Go to Hell is currently in development and I will be updating it as much as I can. My hope is to make a fast paced 2D action shooter with frantic gameplay where you’re always moving and always shooting. Go to Hell was inspired by DOOM. I’m using Unity3D.
Future Goals/Plans:
a story that is actually engaging, but ridiculous and fun at the same time
boss battles
many different types of enemies that are unique from one another
— 5 so far
integrate subtitles
updated icon as the game reaches stages of development
levels that tie into the story and objectives
more guns → I decided that pistols are boring so everything will pretty much be automatic
Haha, you know, I never really thought about shooting a fire enemy as something, but to be honest, I’m just gonna say “it’s a video game and suspend disbelief.”
Okay, I don’t know what’s up with the forums since it keeps telling me I can’t edit my post, so I’m going to put some stuff here. Can’t upload screenshots and can’t edit/save my thread because of this so I will attach screenshots here too.
there’s actually a reason to not want to die now since you’ll respawn and enemies will reset
ammo
different sounds and music
changed Level 1 and added Level 2
data is saved
data can be reset by being in game and pushing the “Del” key and then the “/” key
Level 1
completely redid all the enemy triggers and reworked the whole level really
Level 2
added to the game
planning on changing this entirely because of the problems created by terrain, but I want it to be there to show possibilities of gameplay with the terrain changes
Guns
guns now randomize pitch
you can now acquire guns instead of having them all at the beginning
guns have ammo and you can pick up ammo
Enemies
flames, ghosts, suibats (suicide bats), and robots have less health for faster gameplay
ghosts and bats are significantly faster
new enemy: Demon Charger
Saving data
data is now saved
checkpoints are saved and have been redone… for like the 6th time
Environments
added a bunch for Level 2
I know there are some small visual “gaps.” I plan on redoing the environments in the future
Hell Cloud: cloud spawning flames
Fire: not implemented in the game but will hurt the player if they come in contact
Sounds
made some sounds louder and clearer
reworked background sound volume
Story
nothing is implemented yet, but I’ve started on some code stuff for it and I also have been planning a lot
updated credits and early stage warning screen
lots of under the surface stuff that players won’t know about, but I’m a nerd programmer and I like to write stuff like that