[WIP] Hazy Hills - Temperate Coniferous Forest Environment

Now that it is nearing its completion, we are glad to announce our upcoming product for the asset store- Hazy Hills, a temperate forest environment inspired by woodlands of Central and Northern Europe.

Our aim with this environment is to bring contemporary asset authoring techniques to Unity, providing the level of fidelity expected of high end applications in 2019 while at the same time forgoing the employment of photogrammetry in order to maximize the versatility of our assets and maintain a more consistent art style suitable for use in both realistic and fictional scenarios.

As of now, the asset consists of 14 Spruce trees of sizes ranging between saplings to mature 130 foot tall giants, over 25 ground cover plants, ferns and clovers, roots, ground decals, dead foliage, debris and 12 terrain tiles.
All, of course, fully optimized with lods, billboards and accompanied by foliage shaders offering full functionality in Unity versions 5 through 2019, in standard, universal as well as HD rendering pipelines (HDRP builds out of preview, 2019.3 and above).

The full release containing additional features as well as two demo scenes (standard + HDRP) are expected to arrive on the asset store later this month.

For now, enjoy a sneak peek at the finished art and some work in progress imagery, and feel free to share any input, impressions, thoughts, suggestions or even demands.

Thank You!

Finished Assets:

HDRP shader previews and performance tests (targeting 60+fps in HDRP on desktop on entry level hardware):

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Current Work-In-Progress:

6 of the 12 included tilesets, rendered in Marmoset Toolbag with full features.

Testing terrain tessellation performance in HDRP-

Testing grass terrain shaders in HDRP-

Testing two of the three included terrain grass types in standard (Unity 2017.1)-

Testing ground decals and tree bark tessellation in standard (Unity 2017.1)-

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Amazing stuff, looks better than most artsy assets on the store and I’m not a big fan of photo-scans either. As a matter of fact the best looking assets are just photo-scans and I find i really sad that not a lot of people can manage to make them look just as good from hard work alone.

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Thanks for the input!
There are great many merits to employing photosourcing in asset creation, we have however decided in favor of traditional workflows for the sake of making it easier to maintain a unified artstyle across our future products.

And we would also like to announce that our pack is now, after some delays, complete!
Below you can see a few quick and dirty previews of the included scene that is currently being worked on.
You can expect to see Hazy Hills on the asset store later this month or in Early march, depending on the length of the approval process.

Hazy Hills in Unity Standard RP (2017.1 build) and the latest HDRP (2019.3 build).

5484651--561801--000 - 3.jpg 5484651--561804--000 - 1.jpg 5484651--561807--000 - 2.jpg

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Those last few images are gorgeous! Can’t wait to try out HDRP myself, I didn’t have the chance to do that yet.

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The HD rendering pipeline is indeed great, but the standard rp can surely hold its own!

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Looks great, are you planning to support vegetation studio/vegetation studio pro?

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As in pre-defined biomes for Vegetation Studio?
Yes, we will try to include some, if not with the 1.0 release, then with the following update.

A comparison of the two rendering pipelines (HDRP, Standard) using comparable post processing settings.

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Some more progress with the scene.

And the remaining asset showcase.

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And here is a preview of the foliage shaders in HDRP that I finished up today.
The standard package will come with Custom Tree Importer shaders, but due to the rocky update history of UWRP and HDRP, we are also including some shader graph shaders for greater version compatibility.

Edit: Removed for the sake of cleanup, see the newer posts in this thread

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Thanks everyone who checked out the project!
It’s finally complete!

Standard Preview[2017.1]:

HDRP Preview[2018.3+]:

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Looks absolutely amazing!!!

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I agree, from an art standpoint, it looks good. Too many people over-rely on photo scans too often. I’m excited to see this on the store!

Haha! I’m kinda one of those people! My art talent on a scale from 1 - 10 for art is probably a -1 :wink:
The best I can really do is low poly! I guess art just isnt my talent! But it sure is yours!

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Thank you all for the input!

The package is now on the asset store!
assetstore. unity.com/packages/3d/environments/landscapes/hazy-hills-conifer-forest-165626

If you are an artist yourself and interested in the techniques I’ve used, you can visit my ArtStation profile for a closer look.
Many of the techniques I’ve written about have been employed in the making of this project.

You can also see some materials featured from this project in my posts.

ArtStation:
artstation. com/ivan_janik

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Awesome, congratulations!!
I was looking at the screenshots again and I have to admit, I can use the mas reference, they look very good.

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Thank you!

For those directed here from the store page.
You can look at the included manual for full overview of the package and its features.

5720608–599449–Hazy Hills Manual.pdf (2.45 MB)

Big thanks to @florianalexandru05 for trying out Hazy Hills, and giving us a lesson on how Unity scene lighting and post processing is actually done, in Unity Standard RP no less!

Re-light, courtesy of @florianalexandru05 :

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