Hey guys
I am creating a turn-based puzzle game called Hexborne. The 2 main concepts behind it are casting spells by drawing gestures and choosing the right spells for your enemies.
Please let me know what you think of it and be sure to check out the facebook page: www.facebook.com/Hexborne
Play the free-to-play alpha version here
Hexborne Free-to-Play Alpha version
I’m looking forward to hear your criticism, compliments and will answer your questions asap.
First impressions 2 (explanations/concept/ideas)
https://www.youtube.com/watch?v=3QB9S_qJ6A8
First impressions 1
FAQ
What is Hexborne?
Hexborne is an upcoming turn-based puzzle game for multiple platforms. Your objective is to defeat various opponents, each with different strengths and weaknesses on a chessboard-like battlefield. Find out the weakspot of each opponent and build your strategy on how to defeat him.
What makes Hexborne special?
Hexborne is one of the very few games that involves drawing gestures. The more accurate your gestures, the more effective your spells will be. Draw different gesture-chains to create powerful spells that can crush your enemies or empower your own creatures. Since you will learn new spells over the course of the game and face a variety of different strategic opportunities, your intelligence will be challenged.
In addition to the spellcasting by gesture-chains, each opponent has a different AI which demands a high flexibility from you. Await far over 60 different levels that shall not take less than 50 hours to beat. Each level will have a par which leads to the opportunity of improving your own score
What is the story behind Hexborne?
You are an apprentice wizard learning new spells as the game progresses. You start out with only the little knowledge your old friend Kalimir gives you. His sparse knowledge leaves a lot of questions to be answered during your adventure through the lands of the yet unnamed country The whole world you will dive into is engulfed by the aether, home of the six magical forces you learn to access. Fire, Water, Air, Earth, Black and White magic are the main categories that host powerful spells and creatures.
You start your journey because you hear that the neighbor village is under attack by savages and you decide to help. On your adventure you will meet new friends and foes and explore dark and mysticals landscapes.
How far is the development progress?
So far, I’d estimate the backend code to be 95% complete while the levels and spells are 10% complete, depending on whether or not you add analytic tasks. Extrapolating the current progress I estimate the game to be finished by the end of this year. This group will keep you up-to-date about the current progress.
When watching my progress videos, never forget that this will only be the prealpha and especially graphics and animations will be stubbed only usually. It is always important to have the basics solid; I don’t want to release a super looking assassin’s game with so many bugs that I have to reimburse you
Who is developing this game?
So far, this game is a one-man-project by an experienced IT Consultant who recently found his deep passion for creating digital games. If you want to contribute in any way, feel free to contact me. The game is developed with the wonderful Unity framework.
How can I contribute?
All sorts of help are welcome. Especially useful are people that have modelling or graphical skills. Also, I will need background music and additional graphics. Some of my friends are already supporting me with graphics and music. Donations also help, you can check out the kickstarter project once I create the page for it.
But first of all, I’d like your feedback. Also, you are welcome to invite your friends to this group. Every follower is a potential fan of the game. And having a lot of people enjoying this game is my main goal!
What will the game cost?
In all honesty, money is not the reason why I develop this game. I develop it to make a cool game with new mechanics and bring back again intelligent puzzle games that are more than a mere shifting of gemstones or pushing a button repeatedly. I want you to like the ideas in this game. Nevertheless, my plan is to give a demo version for free which contains a few levels. Then, for the price of something between 2 and 5$ you can acquire additional level packs