We are developing a physics package for hovering vehicles ( hovercrafts / hovercars ). We want to make it more than just a basic hovering system and therefore we want you to give us some feedback / suggestions.
Features (so far) :
-Supports any number of thrusters (like wheels for grounded vehicles)
-Supports almost any type of terrain/mesh surface.
-Drives over horizontal, inclined, vertical, and even inverted surfaces (can be enabled/disabled)
-Gravity is NOT altered for ^, so your other game elements won’t mess up because of this.
First Test Video
We’ll definitely be adding sounds and effects to the system, but first we want to perfect the physics.
Please let us know what you think, and what more you would like to see! Thank you.
a few years back I played a hover board game on the Dreamcast (I forgot the name). Now what you have to understand is that I detest sports games. The only sports games I have EVER liked to this very day is SSX and that game… so that is saying a heck of a lot in that game’s favour.
What made it cool was the speed and the fact that you could ride a wheel-less skateboard and jump insane distances and even, mid race, be required to go off track and skate up the side of a building in order to clear the force field spanning the width of the track… It wasn’t just downhill dodge-the-obstacle racing, or “grab some air and try to push a button sequence before you land” racing, it felt more like you were playing Sonic the Hedgehog without the option to stop… spikes, alternate routes, no time to think, just react… That was marvellous fun…
If you are going to be making a hovercraft system then just having it float above a surface is not going to cut it. Being able to hover along any surface, that is where the shit and the awesome gets separated fro each other. One thing that you will need to add to your logic, though, is the magnet on or off switch… I.e. when flying vertical and coming to a stop, will the craft continue to hover while vertical or will it fall? I.e. when you fly vertically, will there be a force pushing you back down or will it only happen when you stand still? Not forgetting that if it only work when standing still then while you are making it fall it is not standing still and thus you will stop making it fall, thereby making it stand still, forcing you to make it fall… lol Just saying
It looks like you are on the right track though, so good luck with this!
p.s. one more thing I would personally like to see is a type of bobbing effect when standing still. A hovercraft that stays 100% still looks like a car with it’s tire’s renderers turned off, it doesn’t feel “hovery” to me… It should go up and down at least but a slight sideways sway would be great also… Basically give it the appearance of the vehicle is fighting with gravity and the various boosters are trying to compensate… Don’t know if I am explaining that very well…
And I completely get what you’re trying to say, bobbing effect is taking place even now, but after standing still for some time, the thrusters eventually end up balancing the hovercraft But I’ll definitely try to give it some sideways sliding and a little bobbing when its stationary. Thank you for your feedback! I’ll come back in a week or two with some more test videos and some definite answers
We’re sorry for not being able to update information in this thread. We are currently finishing another asset, its almost complete after which I’ll post a video of the progress we have made on the hovercraft physics.
You can now create high speed racing hovercrafts too, along with the slow moving drones.
We haven’t thought about the price yet, as this project is far from complete, there is so much we can still do.
Suggestions on price range would be appreciated as well
Also, we have submitted the other small unity plugin we were developing, Typing Effects Pro, and we can now focus on hover physics kit Updated video of the hover physics is coming soon.