[WIP] Leaf System Pro, an immersive environmental asset for Unity

Hi Everyone,

I wanted to share some info on a new asset we will be publishing soon called Leaf System Pro.

Have you ever wanted to add leaves to your scene but been totally let down because it just can’t be done right with particle system? We decided to tackle this problem head on and make a totally immersive leaf simulation system.

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Play a Demo Level on our Page <–SIGNUP FOR BETA ACCESS HERE


1891385--121757--Leaf_1_Back.png 1891385--121758--Leaf_1_Front.png 1891385--121759--Leaf_2_Back.png
Here are a few highlights:

Performance
Object Pooling with performance slider based on scene settings
Tested with 500 active leaves on nVidia GeForce GTX 650M
Works on Mac, PC and Web
Requires Unity Pro
Not for Mobile use (separate package available)
Automatic Occlusion Culling based on Camera Frustum

World Physics
Wind engine with dynamic direction, strengths and times
Leaf Zone box that defines the area the leaf zone encompasses.
Global Camera Frustum settings
Global Minimum and Maximum Force Clamping for X, Y and Z Axis of Wind

Leaf Physics
Each leaf is weighted based on actual leaf weights
Each leaf is influenced by global wind
Each leaf has built in torque
Each leaf will re-spawn after colliding with leaf zone box
Each leaf will stick to a water layer once is collides and disable the Y influence form global wind manager, causing leaves to glide on water
Each leaf will stick to a layer marked as snow and no longer move.
Each leaf will linger on the ground for user specified interval before re-spawning

Graphics
Each leaf professionally photographed in ambient light with HDR cameras with polarizing lenses
Each leaf is dual sided, PBR shaded, low poly
Over 20 unique leaf types to pick from.

Sound
Each sound recorded with professional grade field sound equipment
Each leaf has a collection of collision sounds based on the collision type : Collides with other leaf, hits ground, hits water, hits snow, player walks on them
Each leaf has a static noise generator for faint flyby whooshing effects.
Global wind manager sounds will adjust the wind volume based on wind strength

Gizmos
Bounding box gizmo for leaf zone
leaf icons for leaves
turbine icons for wind system

Here are some Images of the custom inspectors

1891389--121762--Settings_2.png 1891389--121763--Settings_3.png

One More Inspector

What is the projected price for this? I am pretty far along on a pre historic survival game and love testing pretty much any nature based assets!

This looks very, very cool!

Thats a great question…
We are still in development with it, and have a bit of work left to do with it.
The idea is that we ship the package with pre-made environment setups so you can just drop a single prefab on your scene and that be that.

Here is the current to do list:

Integrate with Cinema Director [In progress]
Expose scriptable API [In Progress]
Setup ready to go environments eg. European Forrest, American Pines, Tropical, Japanese Cherry Blosom, etc…[In Progress]

So to answer your question, we’re not sure on the exact price yet.
It will certainly be affordable, I promise you that!

1 Like

How is this coming? :slight_smile:

Presently on hold… :frowning:

Okay, thanks. :slight_smile: