(WIP) Lunar Flight - Moon Lunar Module Sim

Please visit http://www.shovsoft.com to download(53mb) and watch a video and read about the latest updates.

Now featuring Achievements!

Now has a Web player up, visit the site to try it or download for a richer full screen experience!

New version out now feature Ward Dewaele’s Custom Input Manager and a variety of other new content.

PC Version only (0.9)

Last Update: 11/01/2011: 11:30 AM

NOTE: ONLY 1680x1050 1920x1200 (16/10) 720p 1080p (16/9) have supported HUD displays!

Get the latest update information by liking Lunar Flight on Facebook.
http://www.facebook.com/pages/Lunar-Flight/131535973572188



I like games like this, controlling something in space… the controlls are a little bit hard, but I think its normal because we need to get used to it. Really fun

Thanks, yeah there is no assisted controls here, all inputs are independent, that’s part of the core gameplay challenge. I recommend an X360 controller which is what I use for testing and what I used in the video.

Looks like a fun challenge :slight_smile:

looks pretty dam slick mate, though going from point A to point B might get a tad boring, try implementing some mechanical failers, over heating burners, lose of power ect, randomly of course.

So say your flying from point A to point B and your almost halfway there, your main engine cuts out and your about to hit a mountain side, you slam on the reverse thrusters, disengage the main engine, and fire up the back up units, as the rocky lunar peak approaches you scrape across its gagged surface, holding your breath as the tell tail sounds of metal on rock ring out inside of your craft, barely avoiding complete annihilation you check your gauges and find that the collision caused a fuel leak. Now you have to chose between the safety of point A and the uncertainty of reaching point B. Better chose quickly as the fuel level is dropping quickly, and no fuel = no life support.

Again mate nice looking game, the quad cams are pretty interesting too. The moon looks really realistic mate and you must have tested this a lot because that was one dam sweet landing lol.

Thanks guys, glad you like it.

I am planning some Challenges soon:
A series of waypoints to fly and a time/fuel limit.
Initial starting conditions and a target destination e.g. start in the air with a certain amount of fuel and you have to try and reach a fuelling station.

Challenges will be ranked on time/fuel use and landing accuracy and the scores will be uploaded to an online leaderboard.

New version is out that now uses Terrain Lightmaps which greatly improve quality and performance.
Also fuel consumption now uses the thrust input value rather than just on or off at a fixed rate.

Man, I’m playing this everyday :stuck_out_tongue:

Downloading version D now =)

You’ve been keeping an eye on my page eh xandeck, you are my first official fan. :stuck_out_tongue:

That’s correct a new version is out with lots of nice improvements, I still need to get stuck in and create the challenges.

Latest version and info here: www.shovsoft.com

They’re coming soon!

Very nice. It was quite epic seeing Earth appear. I managed to land it at one of the waypoints.

My only issue is the monitor resolutions available. I don’t have a widescreen yet.

Thanks Stardog, I would like to add support for more screen sizes in future.
Currently though it will be wide screen only and a minimum of 1280x720.
The UI code for the HUD has allot of magic numbers and I have to write specific profiles for each detected res.
Currently I have only done 1680x1050 and 1920x1200 which are 22" and 24" monitor native resolutions.

Hey man I like your video check out my video man im working on a FPS/SPACE combat game http://www.youtube.com/watch?v=IpCqnp04r-g

see what you think man :smile: I love what you did with the worlds I love to know if that is just a skybox or a full 3d earth

Thanks boco, the Earth is in the skybox, aligned so that the sun specular highlight is oriented towards the directional light source.

Hey man, I’m really a PRO pilot in there, hehe… trully, really fun game.

When do you plan to release some missions? :stuck_out_tongue:

Keep it up!!!

Thanks mate, you should like the new version, if you enjoy flying it. I personally love flying in the cockpit, cruising with the thrust lock on.
Challenges/Missions are planned to happen soon, I just need to work out how I’m going to implement them.

New version up wit ha a bunch of bug fixes and a couple new features, see site for details.

Downloading now… is there any way to fix a single camera in the screen? =)

I’m not sure I know what you mean exactly xandeck?
You can make the top right view port(Cockpit HUD) fullscreen now.
Would you like to be able to toggle any of the viewports to fullscreen?

Looks pretty awesome, though I don’t see why there’s no mac version if all you have to do is click a button to make one.