I wanted to give the first public view of my new Editor Plugin for Unity called Materializer.
It is a PBR hard surface Texturing tool to be used right in Unity. It works with color/texture masks and creates beautiful and complex texturing networks. It will output Diffuse, Normal, Specular, AO,Roughness/Gloss, Metallic and Transparency channels for you, and rig them right up into your Models.
It also has a handy UV editor tool built in where you can export a UV map of any game object with a mesh filter so you can color it in photoshop and create color mask files.
I will have more to show very soon, but I thought I would share this screenshot.
Current Plugins written are: Normal Only - additive filter for normal maps only Chipping - adds surface chipping to your top layer and exposes the under layer color (Diffuse, Normal, Specular) Leather - add an organic leather texture (Diffuse, Normal, Specular) Linen - adds a woven cloth texture (Diffuse, Normal, Specular) Scorched - adds scorching and burn marks to your texture (Diffuse, Normal, Specular) Concrete- adds a concrete texture (Diffuse, Normal, Specular) Scratched Steel - adds a stainless steel effect to your texture (Diffuse, Normal, Specular) Rust - adds rust spots and oxidation (Diffuse, Normal, Specular) Dust - adds dust (Diffuse, Normal, Specular) Cracks - adds cracks and striations to the map (Diffuse, Normal, Specular) Glass -adds a glass texture (Diffuse, Normal, Specular, transparency) Hazard - Generated Hazard Stripes (Diffuse, Normal, Specular) Bark- adds tree back (Diffuse, Normal, Specular) Rivets - adds rivets along the edge masks (Diffuse, Normal, Specular) Smooth - smooths the texture (Diffuse, Normal, Specular) Grunge - adds general grunge to the map (Diffuse, Normal, Specular)