[WIP] Materializer Hard Surface PBR Texturing Engine

Hi Guys, (and Gals),

I wanted to give the first public view of my new Editor Plugin for Unity called Materializer.
It is a PBR hard surface Texturing tool to be used right in Unity. It works with color/texture masks and creates beautiful and complex texturing networks. It will output Diffuse, Normal, Specular, AO,Roughness/Gloss, Metallic and Transparency channels for you, and rig them right up into your Models.

It also has a handy UV editor tool built in where you can export a UV map of any game object with a mesh filter so you can color it in photoshop and create color mask files.

I will have more to show very soon, but I thought I would share this screenshot.

Enjoy!

Edit:
Here is a YouTube Link.

Hi Everyone,

I’m going to be posting some screenshots from my upcoming Editor Extension called VooDoo.

This is the first view of the GUI itself

Current Plugins written are:
Normal Only - additive filter for normal maps only
Chipping - adds surface chipping to your top layer and exposes the under layer color (Diffuse, Normal, Specular)
Leather - add an organic leather texture (Diffuse, Normal, Specular)
Linen - adds a woven cloth texture (Diffuse, Normal, Specular)
Scorched - adds scorching and burn marks to your texture (Diffuse, Normal, Specular)
Concrete- adds a concrete texture (Diffuse, Normal, Specular)
Scratched Steel - adds a stainless steel effect to your texture (Diffuse, Normal, Specular)
Rust - adds rust spots and oxidation (Diffuse, Normal, Specular)
Dust - adds dust (Diffuse, Normal, Specular)
Cracks - adds cracks and striations to the map (Diffuse, Normal, Specular)
Glass -adds a glass texture (Diffuse, Normal, Specular, transparency)
Hazard - Generated Hazard Stripes (Diffuse, Normal, Specular)
Bark- adds tree back (Diffuse, Normal, Specular)
Rivets - adds rivets along the edge masks (Diffuse, Normal, Specular)
Smooth - smooths the texture (Diffuse, Normal, Specular)
Grunge - adds general grunge to the map (Diffuse, Normal, Specular)

1686472--105756--GUI_Bark.png


1686472--105758--GUI_Cloth.png

More Images:



1686474--105763--GUI_Glass.png

1686474--105765--GUI_Leather.png

More files:(Forum will only allow 5 at a time)


1686477--105767--GUI_Rivets.png


1686477--105770--GUI_Smoothing.png

More Images

1686478--105771--GUI_Steel.png


1686478--105773--GUI_Wood.png

Here is a preview of how the GUI will allow you to collapse the windows in the node editor.

This shows how you can reverse engineer a mesh and get the UV data to create your color maps with.

Each material in the texture tracks it’s own history and you can recall the effect chain you used in the past for it at any time

Here are some of the outputs:
Rendered with the standard Diffuse Specular shader.
Rendered with a custom IBL shader





This is awesome.

2 Likes

It’s a ways off from bring done, but it’s a work in progress

I see some stuff from CGTextures, but it’s all good haha. I hope to see the end result of this project :smile:
I will consider buying it and using it too :slight_smile:

Yeah some of the brushes and graphics are place holders and will not be in the release version, but yeah lots of free brushes used from many sources

No problems :slight_smile:

This is looking good, will keep an eye on this, Gj!

Hello Everyone,

Here is a video preview of the typical workflow in VooDoo.
Enjoy!

Added some new plugins over the weekend:




Very cool tool :slight_smile:

1 Like

Looks useful, could save me loads of time and whipping my texture slav- Umm, artist. :slight_smile:

1 Like