Hello, we are doing a small project for mobile devices and webgl, will be happy to feedback
Unity3d + uNet + Photon Cloud + AssetStore
step 1: Simple movement controller of tank tracks
step 2: shooting and reloading
step 3: sniper tank
step 4: tank selection
step 5: first level
step 6: choice of abilities
step 7: ability to restore health
step 8: ability to double damage
step 9: ability to artillery
step 10 : bonus ability - prototype of mechanics
step 11: destruction of buildings
step 12: first iteration ai path finding
step 13: OBT version
step 14: lightmap, tank dynamic shadows
step 15: second iteration ai path finding
step 16: dynamic obstacles
step 17: map “Lost Temple”
step 18: mobile control
step 19: aim system (webgl version)
step 20: map “Ice castle”
khos
July 26, 2018, 10:00pm
5
Hi, do you use an asset for tanks or did you make all the track physics yourself? Well done anyway.
khos
August 9, 2018, 9:04am
7
May I ask, for your map “Lost Temple”, did you make the buildings yourself, or get from asset? They look nice.
Looks awesome, i watched the videos and it looks like the game is in russian. If you are thinking about releasing the game i whould add support for English. Looks awesome man!
Thanks for the feedback, yes we have now launched into the softlaunch on the webgl version in the russian social platform (vk.com ), but the main platform is mobile and localization will be added.
khos:
May I ask, for your map “Lost Temple”, did you make the buildings yourself, or get from asset? They look nice.
for the basis we took this asset (Desert Village 3):
https://assetstore.unity.com/packages/3d/environments/desert-village-3-3854
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