New Orbitier notifications - Leaving World / Joining
Earth with Cloud Layer
Moon / Tidal Orbit
Sun
GUI / Game Logic in Dev
256 Player Game Rooms - need to work on making each room link to each other ?? hmmm thinking about doing 256x256x256x256 etc etc … dream dream dream… dreammm dreammmmmm
FOV Camera
Android/WEB Compiles and Game SYNC 100%
I want to bring this project to release state in 28 days. Anyone that wants to join let me know.
nice and quick response!! I was wondering if being in AU is the issue…
just found these values that you may want to check in a Network Log and see what you have going on. Wireshark http://www.wireshark.org/ before / after you press the
“Create Game” Button
I am using their expanding cloud services and will investigate further if the below ports should be a issue
UDP: 5055
TCP: 4530
TCP: 843 for Unity3D Webplayer and Flash Crossdomain requests
TCP: 943 for Silverlight Crossdomain requests
Thanks for testing!!
so many things to work on… but the port udp5055 and tcp 843/4530 would perhaps be golden to open up on your router if possible… I will have a APK for android install’s up soon…
nice I am working on some basic massive multiplayer game logic to build things around… building the game based on building / launching rockets that hold a payload / satellite that you put into orbit…