Website: www.exaro-online.com << Register to play here!
Twitter: twitter.com/Unity_MattR
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About The Game/Development
Exaro is a MMORPG developed in Unity for the past 5 years. A public, permanent progressive alpha is planned for this year!
The game features traits common to MMO’s, key influences would include World or Warcraft/Runescape but of course with my own touch, in attempts to take what is amazing parts of these games and make it more meaningful.
Combat WIP << Larger res here

Classes
Development
Even know the game has been in development for a long time there is still much to do, there is a ton of stuff to do, but also a ton of bugs, with a recent internal test we found 131 bugs, 120 of which are now fixed, but most are crucial and needed to be fixed before any public testing.
WIP List for Alpha:
Completed:
- Standard systems: Inventory, using items, using armour/weapons, stats, leveling/experience, chat system, tool tips, data delegation.
- Party system: Able to invite/kick users, leave and promote others to leader. Shared xp/loot and priority instancing.
- Combat system: Melee needs work. Abilities are looking good, includes HoTs, DoTs, standard projectiles, standard heals.
- NPC system: Talk to NPCs, access shops, or special events, access quests.
- Instancing: smart delegation of players and handling zones, dungeons etc,
- Quest system: some basic quests, looking to enhance further + quest tracker.
- Friends system: add friends or people you enjoy playing with, or ignore.
- Looting NPCs: Player owned loot (anti theft), delegated items & rare rolling.
- Character window system: see stats/used items.
- Death/Respawning.
- NPC threat system with abilities causing different threat amounts + math for damage.
- NPC stat system: regens, random stat offsets (so each NPC is slightly varied).
- Mail system: send/receive mail from NPCs and other players, including items or gold.
- Server AI pathing: NPCs can move and will be visible by all players.
- News system: Receive news on login and server messages in game.
- Premium currency: for those supporting development of Exaro, there is a premium currency for cosmetic items
- Classes: different classes + abilities.
Currently being developed:
- Character creation: Most setup is done, just need to finish new UI + add new features like hair.
- New world: graphics overhaul and new areas to explore.
- More quests/abilities
Bug fixing To Do:
- Guild system
- Dungeons - further combat damage calculations
- SQL manager
- Improved melee
- Bug reporter (discord or forum is also fine for this) - Trading
Story/Quests
Exaro features a wealth of small stories and meaningful quests, instead of one large story and thousands of grindy quests that mean nothing, the goal is to have one player mention a quest by name and have the other remember it, and be able to reflect upon it too. There are many paths a player can take, but still features a traditional MMO style.
Interaction
Interaction is something I am really trying to make perfect, by this I mean how the player interacts with others and in the world. Rather than automatically selling your objects on an automated ‘auction house’ a player can rent stall spaces, build or even buy their own, when they sell items they will become visible on their stall, we want players to be able to walk past a stall and see a really cool sword and think “Wow, I would totally buy that!”
Although far more than above is planned it merely serves to an introduction of mechanics, more will come as I post more.
Eearly WIP - Approx 2015
A collection of older images can be found Here






