[WIP] Mountain Customization Pack - Control snow and vegitation

Hi there!

This has been what’s keeping me occupied over the last two weeks. I had been toying around with this idea for a while. It’s the start of a pack of customizable mountains for game environments. I plan to make a pack of mountains from various regions (Norway was used as a reference for the one below) for the Asset Store.

The snow and vegetation can be adjusted by:

  • Coverage amount
  • Show/Hide
  • Height
  • Falloff
  • Tiling
  • Relief intensity
  • Roughness
  • Roughness contrast

User diffuse and normal maps are supported as input.

Anyone suggestions on which options could be added or improved?


4 Likes

Hey folks!

I’ve had this project on the backburner for a while, but recently decided to work on it again.

Currently at 15 mountain variations, inspired by the Norwegian, Alpine and Rocky mountain ranges. Because I put together an automated texturing pipeline adding more mountain types is easily done at this point.


I’ll also be offering the ability to use a shader instead of a Substance material. Trading in some of the customization options for higher texture resolution (on the right).

I’m going to create some better default textures after which I plan to release my first version for $19. I welcome any feedback or suggestions!

https://vimeo.com/157919291

Editor extension is pretty much finished. I hope to record an overview video next week.

jaw-drop Dude, this is some fantastic work. I’m looking forward to hearing more. Personally, I just bought Gaia, and I’d be interested to see how this would integrate with it (if at all).