So, I have finally decided to take the time to use Unity and 3d modelling software more seriously - instead of opening them and then getting overwhelmed after toying for a short time. To not return for a longer time. (I’m sure we have all been in that place one time or other… :p)
Decided to make one of these here ‘WIP’ thingy’s to help the motivation. Over the coming time - I will upload my journey into model design, Texturing and breathing life into levels, art and characters alike.
So enough bore - pictures galore.
(All assets are created by myself only, except Ethan model - used courtesy of Unity Standard Assets)
Have a look on youtube for “PigArt low poly”, they do some really good looking low poly work using blender and put up the timelapse recordings. Good inspiration if nothing else but you might get some tips and tricks from watching the workflow.
@LeftyRighty - I already checked PigArt out before, I agree some awe inspiring/motivation killing* low poly stuff.
Delete as appropriate
@angelo90 - 2d shooter pigeon with AK is a crazy idea. Had a look through last night and enjoyed chuckling at Rambo pigeon/Expendabirds etc.
I keep thinking about a water style block, wondering if it would be better to have animated water plane or standard water style tiled blocks! Hmm, is there any advice on cartoon type water? I tried Unity’s water tools yesterday - while insanely fantastic, it is also too real. Even when changing the colour of the skybox to reflect a much darker toon-ish style blue.
Had a 10hour shift today so have not got much done I’m afraid.
That said, I have a cuppa on my desk and a quiet house, this means creation time…
heh, thx for checking my thread out i’m very glad you enjoy my crazy game idea! hehe expendabirds, i love it!
and tbh i have no idea of how 3d stuff works in unity, so can’t really give you any ideas of what to do (except i would probably draw out animated water for 2d, but thats another story xD ) but what u’ve done so far looks good, keep the same style
@LeftyRighty - you are correct. I just quickly threw this tile together last night just to test the tiled texture. Currently redesigning the tile. Do you think the texture itself looks ok?
I think the texture is a bit to complex compared to the rest of the environment. Does not look bad, just dont fit in as good as it could do i think : )
@virror - Before heading out for work today I managed to finalise a nice - in my opinion art fitting - water tile. I agree with you that the other one was to ‘busy’ for the low poly simple look I am working towards.
Put together two texture maps as you can see. My aim is to make several different style of bridges to be used across various levels in my future game plan!
I hope you all like the art style I am going with so far.
Above is a low poly Rope Bridge, this comes in around 600 odd polys. Both rope and wood texture I created myself using the ‘Fibre’ ability in Photoshop. Fairly please with the end result too
I think the bridge may be a little bit over saturated for a general use asset, but it looks good in your environment.
The sand looks a little too overly yellow to me I think. May want to divide the yellow with some tan to soften it.
I’d say yes about keeping the rock bottom. I don’t think you want to have a lot of variation on the sides of the tile, to distract from the focus which should be the top of the tile.
Oh - your water looks a lot better from the previous examples too.
Nice work!
I plan on making a large amount of assets for each realm/world but obviously this will be a slow process as I am still learning the ropes in the 3d World…
@theANMATOR2b - I do agree on that colour for sand. The only thing is I did want to stick to a cartoon look for the sand colour - hence the yellow
The colour you have replaced the yellow with is what I have in mind for a desert setting later on - although it will be a bit more red-ish to produce a more barren mars type desert :).
I do appreciate your feedback and input though Honest