[WIP] MyDungeon - A Mystery Dungeon Inspired Roguelike Engine for Unity (2D)

Demo: MyDungeon by flagrama

I’ve been working on this a bit and it is at a point where I want to start preparing it to be a package for the Unity store before I get too much further even though it’s still pretty basic.

Right now I have what I believe are the bare necessities of this engine, plus maybe a little bit more than that.

  • Camera Controller

  • Player Controller

  • AI Controller

  • Turn-Based Dungeon Crawling

  • Grid-Based Dungeon Generation

  • Save and Load

  • Items Backend

  • Demo included

I first plan to get my code in a proper state for releasing as an asset, then continue building on that adding more features and better customization. My end goal is to create a game of my own using this engine.

For now I guess I’m just looking for feedback on how the demo application feels and if you think there are any major issues at the moment. I’ll take any feedback on anything relating to this though and try to answer any questions.

Actually took the time to finally pull as much of the code out of the demo as I could find myself able to and added it to the engine/framework. Feeling more confident about about what I’ve done so far as well. Pretty much just need to create documentation for everything and then I can try to submit it to the asset store for the first version I think.