Hello,
I am 13 years old and I have been in Game Dev for around 2 (And a bit) years, I have been scripting for 2 years, and I have been using Blender for at least 3. Until earlier this year, I have been using Blenders game engine to create games. I decided to make the shift to Unity after realising that Blender didn’t suit my needs.
I read a few UnityScript tutorials, and (Since I already knew some JS and BASIC scripting), I learnt a lot in a short amount of time.
After putting together many (And I mean MANY) different games, and having them fall beneath fruition, I have decided to make this game, and follow it all the way through, even if it is only for practise. (I will hopefully release it, but if I can’t, I won’t).
Current Game
New webplayer!
Some pictures (Grouped into an albulm)
- At the moment there is only one level, because I am really getting all my scripting done. Once scripting is done, and I have replaced all the placeholder graphics, I will move onto level creation. Right now I am working on getting a good, fun game down before making it look pretty.
Controls:
- Since I have decided that this is destined for mobile, I have tried to make the controls as intuitive as possible. All you do is press Space to orbit the asteroid. Your aim is to orbit the asteroid on the far left.
- Press ‘ESC’ to pause the game. From there you can resume, restart, quit or get help. Help is currently not implemented, so ignore that.
Obstacles:
- The black hole / gravity well in the middle is one of the first obstacles I have created. I have scripting it so I can vary the pull force through a variable in the inspector, so I can change all the aspects of it in a few clicks. You have to use this obstacle smartly - if you enter it too close to the centre, you are sucked in and you explode. You need to aim around the outside, and use the gravity to slingshot yourself toward another asteroid.
Known Bugs:
- If you fly off out of the screen, you don’t die. You just keep flying forever.
- Not sure if this is evident in the webplayer, but sometimes you don’t explode on impact with the black hole. I have fixed this, but it isn’t in the webplayer.
- When you enter orbit (Around an asteroid) you orbit depending on its rotation – you don’t rotate around it with your local force / direction (If that makes sense, you’ll understand once you play the webplayer)
- In the webplayer, the starting asteroid (The big one) is cut off, and the other asteroids are close to the outside of the screen. This is accidental - the screen size in unity is different to the webplayer. (I tried fixing it in the latest player - its better, but the starting asteroid (The big one) is still cut off quite a bit).
- Help won’t show up when the help button is clicked.
KEY:
- Fixed
- Fixing
- Not fixed
Future implementations:
- Background
- More obstacles (Think moving meteors – ingame, a meteor is an asteroid which you cannot orbit around, that moves, and pretty much crashes into you)
- A better menu (Unity’s GUI system is good, but a bit slow and not the best look visually)
- Overall graphical improvements
Other:
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At the start, it had a very distinct graphical style. The asteroids where white, the lunar lander was white, pretty much anything that wasn’t the background was white. At that point, I hadn’t made the black hole. I have deviated from that style quite a bit, please let me know if you would prefer a more black white game, or the current one. Its easy it to implement and black and white one.
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I have made it so that the speed the lander is moving correlates to the speed of the orbit - high speed, fast orbit.
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The current name (Orbit) is pretty close to EvilAlienAlpha’s game, Orbitor. I must say, their game looks amazing. If anyone has another idea for a name that fits the game, I would happily use it, but Orbit is something that (I think) suits the game pretty well.
Anyway, thank you for having a look at this game. I hope I come across as someone sophisticated enough to actually be dedicated to making a game, not some 13 Y/O who just wants to make a remake of MW3 or some such.
This is my first game which I am intent on finishing. If you look through my post history, I have made a few games that were never released, or were barely worked on at all. This is different.
EDIT: I almost forgot to say! I am a big believer in open-source software, so this will be released completely open-source, so if you would like to look at any of my scripts or anything, just ask and I’ll post them up. If this is released, it may not be free, but still open source.