Greetings, Unity developers. Nexum (formerly called Project Heroes) is a very fast paced sci-fi first person shooter. Nexum introduces a new approach of FPS gameplay. The gameplay focuses on combining modern and classic twitch FPS games together into a competitive, frantic fast paced FPS experience. Play as 5 classes/characters with their own unique abilities.
Character descriptions (outdated info)
Soldier
Very easy to use and very balanced. Being basic doesn’t mean he’s not fun to use. He is able dodge dash while holding the shotgun, which allows him to make swift movements in short distances. He is able to mix up the dodge movement to throw off the enemy’s aim and close the gap for a close ranged kill. This makes him very effective in 1 vs 1 dueling situations. He has access to a huge variety of weaponry to emphasize his versatility. Assault Rifles, PDWs, Shotguns, and Rocket Launchers.
Sniper
The Sniper is unarguably a difficult character to use. Having great agility, and powerful sniper rifles makes this class an absolutely devastating class in the hands of a skilled player. Players who are willing to challenge themselves are rewarded with high offensive value. The Sniper makes most of her agility through dodge hopping while holding the sniper rifle.
[u]Drone[/u]
The Drone is a very unique class that defines both glass cannon and passive aggressive medic. Drone emphasizes on hi-tech nanotechnology to change the flow of the battle. He uses grenade/plasma launchers and laser pistols. He is the smallest playable character in the game, making him very hard to hit. As a trade off, he has the highest death value in the game alongside with the lowest health in the game. He also has very low offensive value at the start, making him an incredibly weak character at the beginning of a match. Making use of his weaponry and skills will increase his offensive value, and can make Drone very deadly and supportive. Not only can Drone heal allies, but is capable of harassing enemies to great levels.
[u]Ninja[/u]
As if the game can’t get anymore fast paced than what it is now, the Ninja takes it to the extreme. Play stealthy or play aggressive. This class can cling on to walls, perform wall jumps, or even hang over ledges and climb over them. The Ninja emphasizes on close ranged combat, so he needs to get close to the enemy for a kill. He uses swords and throwing weapons(ninja stars). If he gets close to an enemy, it will be a difficult fight for them. Having such extreme speed and deadly close ranged combat, the Ninja has very high death value.
[u]Sentinel[/u]
The guardian of his allies, this class plays on the more defensive role to prevent enemies from playing too aggressively. Equipped with an arm cannon and shield(not available in current demo), he can clear out crowd fights or counter attack enemies. He has the highest health in the game, making him more difficult to take out by a lone enemy.
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The extreme high risk, high reward character that isn’t glass cannon. Quick to become devastating. Quick to fall flat. Careful use of his abilities can greatly turn the tides of a battle. Poor usage can result a loss very quickly. As a team member, his playstyle allows the user to lead the team to victory, should the team find themselves in critical situations.
Gameplay Features
Ultra Fast Paced Gameplay
This game puts your twitch FPS skills to the test. Everyone can move extremely fast and dodge attacks. Adrenaline pumping, chaotic action.
Dodge Attacks
Each character has the ability to Dodge Dash. Unlike the usual kind of dashing, the distance and direction of the dash is dynamic. You can make your character make a short or long ranged dash. You can also curve and alternate directions while in the middle of dashing, opening up for potential counter attacks and fooling your enemy with unpredictable movement.
Advanced Movement Options
Rocket jumping, wall jumping, slope jumping, bunny hopping, Nexum provides lots of options to move around the map for mobility, depending on the character the you’re using.
The Value System
To answer potential balancing issues, a Value System has been implemented which affects how fast a team can win the match. Each character and their loadout assigns their Offensive Value and Death Value. Characters with high death value means they are risking their team of losing faster, while characters with high offensive value has the potential to win a game faster. Depending how deadly a character is and how difficult they are to use, will affect their Offensive and Death Value. Update 12 goes more in-depth about this feature.
Unique Character Abilities and Playstyle
Every character plays differently. Some also have passive abilities to augment their playstyle and affect the gameplay flow. For instance, Cobalt has a shield that can protect himself and his allies. Kenshin can wall jump and wall run. Nano can heal allies.
Planned Gameplay Features
Loadouts and Abilities/Skills:
In a later update, the player will no longer be restricted to just a primary, secondary and melee weapons. Perks and abilities will be implemented later to add more varied gameplay and introduce the game to a more competitive and strategic gameplay.
Matchmaking system:
Possibly difficult to implement. The steep learning curve and skill based gameplay can lead to unbalanced match making. This means the game will need to make sure the new players face new players and the pros will face the pros. The game will need to make sure the match making is accurate as possible to prevent pro players from making new accounts to face new players.
More Characters/Classes:
We’re not stopping at just 5 classes. In the future, there will be more characters implemented into the game. Adding a wide diverse gameplay, while still keeping it balanced with the use of the Value System.
Multiplayer Gameplay
Most Recent Update - New Visuals, Swapping Characters, New Map
Update 1: Maneuverability improvements, Early Multiplayer details, Knockback Physics
Update 2: Camera Recoil
Update 3: New Bullet Effects, New Recoil Feature, Dual Wielding
Update 4: New Special Sword for Ninja, Melee system
Update 5: An intro to the 5th class
Update 6: Camera Recoil Improvements, Options and Planned features
Update 7: Health and Ammo Pickups (no voice over)
Update 8: Burst Fire and Gun Sway Limit
Update 9: Spawning with Character Selected (no voice over)
Update 10: Explosion + Knockback physics improvement
Update 11: Ninja Stars + Wall Jump Update
Update 12: New Scoring System + New Networking
Update 13: Stealth, New Mechanics, Jump Pads
https://www.youtube.com/watch?v=tAqitM8DII8
FAQ:
Q: When will you add character models?
A: I don’t know when they will be added, and even if the character models get completed, they still need to be animated with the player’s movements and aiming. Drone is the only one who has a character model but I’d prefer to have everyone have polished character models and animated. Seeing them in T-Stance is hilarious but I’d reserve the character model implementation to a much later update.
Q: Are you going to add arm models?
A: Yes. The main reason there are no arm models yet is because there are no character models implemented in yet. I have messed around with some test arm models but they didn’t look that good when put into action. Arm models probably won’t be seen until much later on in the future updates.
Q: Is this game going on Steam?
A: Yes. That is the main platform target this game is going after.
Q: Can I playtest the game?
A: Yes you can! Come join the discord server to access the game test build and provide feedback. Discord
Alternatively you can use this link here. https://drive.google.com/open?id=0B7xwaB4zskYmWTdGeXZleXFoeGc
Q: Will there be early access on Steam?
A: I’m shying away from early access. “Early access” will be done outside of Steam. I’d rather present the game to a broad audience when it’s presentable and polished enough within my standards.
Q: Can I help with the game?
A: We are looking for 3d modellers, level designers, texture designers, animators, concept artists, and VFX artists. Message me with a portfolio if you’re interested.
Disclaimer:
-The game is still early in development and game play is subject to change at anytime.
Multiplayer Test Build:
https://drive.google.com/open?id=0B7xwaB4zskYmWTdGeXZleXFoeGc
Nexum Discord Server Link:




