Object Construction Kit
Create highly detailed objects/meshes in a matter of minutes and combine them all into one mesh per material.
Features:
- Easily create highly detailed meshes
- Focused on fast and easy workflow for artists and level designers
- Randomize parameters for more variety
- Use a wide variety of pre-made meshes
- Atlas support with separation of type per pre-defined atlas zone
- Combine everything into a single mesh with same material
- Automatic prefab creation
- Automatic LOD generation with support for pre-made LOD meshes
- One-Button randomization
- Supports any type of meshes and materials
Preview #2:
https://www.youtube.com/watch?v=K120e6kIOKY
Preview #1:
https://www.youtube.com/watch?v=TCmF6bnHvy4
Work-In-Progress:
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(Done) LOD Generation with various options per level
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(Done) Support for randomizing position of UVs in a pre-determined uv zone
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(Done) Option to stretch or not the uvs to fit the texture
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(Done) Option to limit the maximum the size of the uv
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(Done) Project object and groups of objects onto surfaces
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(Done) Main button that randomizes every single object that belongs to it
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(Done) Use pre-made LODs from meshes
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Atlasing System
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Better interface
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Documentation
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Tutorial
After first release:
- One-Button generation of groups of objects per type and randomly place them
- Option to split the generated objects into grid zones
If you have any questions or feature requests for this asset, don’t hesitate to ask/tell me!











