Hey all,
i’ve been dreaming about making modular packs for as long as i remember. I go to bed every night dreaming about snapping things together. Just kidding lol, its been on my to do list for atleast 2 years though ![]()
Long story short, i tried a few times, i failed a few times, and now im back at it again, stronger and more experienced than ever. And let me tell you, making modular stuff aint easy, some hefty brainstorming has to go on…
About the pack
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With it you can make a house, mainly wooden houses, that would fit in suburbs of some medium & low income, your average factory working citizens basically…
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Each modular wall section also has interior wall, so all houses that you make, will be walkable on the inside, if you wish so (you can also just make doors not openable)
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All interior props will have drawers openable (great for open world survival games where you got to search for stuff)
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Current gen PBR (physically based rendering materials)
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Well over 100+ unique models
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I will also include decals that will snap properly underneath windows, etc… to add grunge and wear & tear
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Price of 30$+
here you can read more about **Naming conventions **Naming conventions
In unity, model names cant really be that long, in UE4 for example, they can be 2x as long because they take up 2 lines, in unity, just one line… so with that in mind, here is my current naming convention:
A-2M-Wnw1_01

A - this is the theme of this set, i used to have this at Wdn, meaning wooden, but i need every last character, so i changed it to just A, and second theme would be B for example.
2 - now 2 stands for which level in the house that model is meant to be. It goes from 0 to 4, zero being basement, 1 being raised foundation, 2 being ground floor, 3 being all consecutive floors (first,second,etc), 4 being roof
M - Stands for medium size part… all models snap onto grid that is 1.75m x1.75m, that is small size, medium size is 3.5m, this is the most used size, then its large size at 5.25m, and then theres XL at 7meters, and i’ll probably also add XXL.
the problem that i have with this right now, is that models in project view are not ordered by size, because for example, in alphabet, M is before S, so small parts will be after medium parts… like in picture
so im thinking that i should name them 1,2,3,4… too 1 being Small, and so on… that would order them correctly.
Wnw1 - this means wall with window, and 1 next to it, means window size of 1, there would be different sized windows, right now i only made 2, more are coming.
01 - means first variation, 02 means second and so on… here on pic you can see 2 variations
then there is also names for interior pieces, and extra pieces such as stairs outside, etc…
Rough to-do list: (i keep on adding stuff to it… its probably some disease that i have
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2 more roof dormer types
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1 more chimney
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1 or 2 roof gutters
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1 roof vent
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1 skylight
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3 different porches
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Quite a bit more windows and window sizes
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1 interior door
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1 more underground driveway
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2-3 more balcony variations
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second UV channel for lightmaps for all models

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textures (big part)
this is meant only as a smaller test pack… just to test the waters, if everything is as it should… once this is released, and if its popular enough, i will be making much bigger pack, that wont only be wooden house but all kind of different materials.
im fairly OK modeller, but weak in textures… never really textured a thing in my life, and i have limited photoshop knowledge, so thats why i’ve been looking for someone to partner with… but its quite hard to find someone that is good enough with PBR texturing, and has time… and wants to work with royalty based system… (revenue sharing)…
I will also need a bit better name for the pack, i think? My company is called 3D Construct, or Construct in short… this is website so far… i will work on it ofcourse, http://3dconstruct.net/
This website is also my thesis for university. In order to finish my thesis, i have to finish my website, and to do that, i have to finish this pack
So yeh, this is quite important for me.
i will also need few people to stress test the pack, and to make some nice houses with it that i could potentially include in promo shots.
so… what do you guys think, any pointers, any suggestions, i mean anything really is welcome here.
I will add more windows and more wall models, and maybe few more interior models, i made quite a few, and i also need to learn substance designer to make some amazing textures… so yeh i got plenty of work to do
one last thing, my pack is also going to be compatible with modular building system that was recently released on store, check it out if ur into modular stuff → [Released] Modular Building System (Realtime/InGame building system) - Community Showcases - Unity Discussions






















