Please note this is a work in progress and does not represent final features or performance. We will be controlling final output so final performance will be tweaked based on output hardware.
The suite is a smaller portion of a much larger project. Really looking forward to Unity 2.0 and some of the features will help out our project immensely.
Modeled and lit in Modo 203. Lightmapping final stuff done in Maya.
TY for the comments. Shower particles… Long way to go, will be triggered when the user approaches… Sun needs work. No sky box yet and the sink is going to have a rebuild. I will look at the shader to see what it is I am using. Trying to get a blue chrome look. Thanks again for the comments and I will post the final and maybe some more WIP as I make some more progress.
Very nice. Thanks for sharing that. Quick question (sorry I’m a noob)…I love your reflection on the floor. Is that a Unity Pro only feature…or do I just need to do much more in depth research on shaders?
Total slideshow on my arcane 1.25 G4PB at the lowest settings. The floor looks fantastic though and the bumping on the ceiling and brick walls is subtle enough to make it work. Why do these architectural demos always kill the framerate? Is it because you bake everything out to it’s own texture/material? Keep on optimizing
Performance wise I am optimizing still some… But, the final spec hardware is a minimum of the MacBook Pro Core2Duo. I created the entire thing running on my 17" MBP and it runs flawlessly. It also runs butter smooth on my Quadro Quad G5.
As for the glows… It is a feature of the software. I just turned the alpha down on all the other shaders so they would have less/no glow.
Mouse speed will be adjusted in final. Lots of little things to tweak!!!
Is that first gen CoreDuo MBP? Because I got rid of my old one due to the downclocked graphics card. That will make it run choppy! Alpha sorting issues… I have seen it in a few spots… but I don’t know why yet! Have to work on that as well. TY for your comments and for peeking.
The alpha sorting issue is a common problem with 2 overlapping alphas. Have you checked the wiki to see if there is a user-submitted shader that helps you here? I recall there being info on a solution somewhere.
Uhhh I hope you were trying to be funny… cuz they aren’t hanging out of their respective nipples. Even the screen grabs don’t have that. Thanks though!
alpha diffuseZ shader on the wiki or the vege 2-pass should solve the alpha issue. sorry, didn’t try the player. if it’s choppy on some of the others, it’ll kill my compy! screenies look very nice tho!