Hello there everyone, Im new here and this is my first project in the making.
What im doing is sort of a learning curve to learn Unity and developing games, Im trying to make a 3rd person type of gameplay.There still a lot to do and I hope you guys can give a feedback and help along the way.
I’d set colliders on every part of the floor, I fell through a part on the top top and was stuck behind some steps? I’m not sure where I was to be honest though. I like your water falls though. How did you do those?
Looks nice, not much else to comment on. You may want to set the max screen size of your fire particles to be higher. I always set it to 5, so the particle can be at max, 5 times bigger than the screen size, otherwise it looks really weird when you get real close to the fire.
looks quite decent, but shaders would definetly make it look better, and a higher poly level will also do, the water fall looks nice, and same with the fire. Overall its nice.
Thanks, as for now I will not go into high poly model because my target is for a low specs pc and yes I will play more on shaders as you suggested to make my level look better.
If you have more feedback please tell me, Thank you.
After this I will try and put my character design in here when it’s finished.
It’s been a while since I updated my project that im working on. We change our texture concept from a realistic type to more cartoony look to suite the character and have a simple game mechanic for now and will have a lot for later. We also change the contoller a bit from a 3rd person type controller to Lerp controller.
But have a bit problem, dont know how to explain it, when I go into the water sometimes there a flickering thing, anyone know what the problem might be?
here’s an image to show you:
controller:
w,a,s,d = move character
space = jump
alt = center view behind the character