WIP project im working on

Hello there everyone, Im new here and this is my first project in the making.

What im doing is sort of a learning curve to learn Unity and developing games, Im trying to make a 3rd person type of gameplay.There still a lot to do and I hope you guys can give a feedback and help along the way.

Need to learn more on how to:

  1. Optimized the game
  2. Effect
  3. Texturing and Shaders
  4. Scripting

Here’s the link :http://www.lcgdi.com/Upload/LCGDI%20TEST%20AREA/WEB%20TEST/TESTSTAGE.html
instruction:
w,a,s,d = move the character
space = jump
mouse = look

Here’s some of the screenshot on my current WIP:






I’d set colliders on every part of the floor, I fell through a part on the top top and was stuck behind some steps? I’m not sure where I was to be honest though. I like your water falls though. How did you do those?

Sorry about that, forget to put colliders on that floor. Already fix it and uploaded it, thanks.

I use the method from Unity SewerProject

Ohh ha, good.
And I’ll have to look into those, I like how its so clear. Keep us updated.

will do, and if you have feedback please do tell.

Looks nice, not much else to comment on. You may want to set the max screen size of your fire particles to be higher. I always set it to 5, so the particle can be at max, 5 times bigger than the screen size, otherwise it looks really weird when you get real close to the fire.

like the fire :wink:

Thanks, I will do that

:sweat_smile: Thehe…it’s all thanks to you my friend.

looks quite decent, but shaders would definetly make it look better, and a higher poly level will also do, the water fall looks nice, and same with the fire. Overall its nice.

Thanks, as for now I will not go into high poly model because my target is for a low specs pc and yes I will play more on shaders as you suggested to make my level look better.

If you have more feedback please tell me, Thank you.

After this I will try and put my character design in here when it’s finished.

Edited a few things with my project you can go click the link to try it out.

Put a dummy character inside the stage to simulate how a character will move inside the stage.

controller:
w,a,s,d = move character
space = jump
mouse = look
http://www.lcgdi.com/Upload/LCGDI%20TEST%20AREA/WEB%20TEST/TESTSTAGE.html

Hello again…I have a problem here that I wanted to ask…

How do I make the scene in my game darker because right now I still can see all the stage with minimum lighting set in there…

Change light color? Add more fog?

how do you make a fog in unity??

hahahah found it…

Hello again,

It’s been a while since I updated my project that im working on. We change our texture concept from a realistic type to more cartoony look to suite the character and have a simple game mechanic for now and will have a lot for later. We also change the contoller a bit from a 3rd person type controller to Lerp controller.

But have a bit problem, dont know how to explain it, when I go into the water sometimes there a flickering thing, anyone know what the problem might be?
here’s an image to show you:

controller:
w,a,s,d = move character
space = jump
alt = center view behind the character

here’s the new build:
http://www.lcgdi.com/Upload/LCGDI%20TEST%20AREA/WEB%20TEST/WebPlayer.html