Welcome to project “Quinn”!
I am very glad that you have found my project and take a look at it. Please tell me what you think about it in a comment or leave some constructive crisicism! Please consider the project background and the team that is working on it ![]()
INFO: All the “[…]” in this thread contain secret information that will be revealed from time to time. So, please let your imagination run free
AND PLEASE keep in my mind, that some of the arguments are my personal opinion. I don’t want to offend anyone or want you to believe what I am saying. I just want to make clear how I do things and why! ![]()
What or who is “Quinn”?
Quinn Simmons is your 9-year old son in this game. One day, you (Alex Simmons) and Quinn want to visit Quinns grandparents. They live very far away, so the trip by car takes a little while. As almost every child, Quinn get’s bored and starts to whine. As you turn on the radio and a song of his favourite band […] starts to play, he calms down and falls asleep again. All alone at nighttime, driving down the road, your eyelids drooped as you grow tired. […] The car breaks through the crash barriers, rolls over several time and stops at the foot of the hill. Pained and frightened you wake up lying on the ground beside your car. Quinn is gone.
Why do I do that?
I really see “Quinn” as “my baby”. I have so much in mind I want to put into practice. But moreover, I want to learn the process of a game being developed. I want to experience everything that has to do with it: get in touch with the community, talk to other developers, run into beginner’s mistakes, performance issues, bugs, code that works perfect and on and on and on…
Besides that, I am pretty selective when it comes to horror games and there is ALWAYS something I don’t like. Basically, with “Quinn” I want to create a horror game of my likes, make it better with yours and hope that you guys like it in the end.
Who am I?
I am a 25-year old software developer from Germany. About one year ago I searched for good game engines I can work with easily and I think Unity3D was definitely the best choice, as I am used to program with c# and javascript. In my job I run software projects, but only for business software and so on. So basically “Quinn” is my first game, please keep that in mind ![]()
Is there a story?
Well, yes. A tiny bit of the story, or how the story starts, you have already read. The rest is in my head and will maybe never be revealed…for a reason
There is a beginning and an end. Between that, the story is build with puzzles, signs and cutscenes. In my opinion, a good horror game has enough story to lead the player in a certain direction, but also has less story to leave room for imagination - I really think, the players mind forms the best storys - you don’t have to do that as a developer for them.
Basic game mechanics/features:
controls by intuition (no on-screen hints / controls can only be changed in main menu), openable/locked doors, voice output (english first), “checkpoints” that are only usable with certain items (e.g. typewriter / ribbon), impaired/diffused/disturbed sight through certain events (hits/drops/mind), different walking speed states (after the car crash you won’t be able to walk like you are used to because of injury / maybe later you can walk “right” and faster), stamina (to avoid endless running :)), flashlight (yes, I also don’t like it, but only if you have it ALL THE TIME and ENDLESS, you will get the flashlight later in the game and you will have to find batteries to turn it on).
NOTE: As the provider of my internet connection at home seems to be to busy to get it up and running I only have limited access to the internet. For this reason I have only a couple of pictures to show you at first.
I really try to keep you up to date with weekly updates, please check them out! ![]()
#WEEK 1: Building the first scene (car accident) testing some graphics and effects








