(WIP) Realistic Snow Material

I’m working on a realistic snow terrain shader in Unity using ShaderForge. The main feature is a sparkle effect that interacts with light intensity, position and attenuation (can be shadowed out). Emission of sparkle effect is adjustable as well. Additionally, utilizes DX11 tessellation that actively decimates based on camera distance. I’m also working on a directional blend shader that allows me to blend two materials (like snow on a rock) based on direction of normals, seen in the final part of the video. Let me know what you guys think! :slight_smile:

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is this avialable somewhere?