Well, it’s been about time that someone takes Unity back to the 90s…kinda…
Retro Dungeon Crawler Kit - Framework for creating single-player, grid-based, party-based dungeon crawlers along the lines of Wizardry, Might and Magic, Shining in the Darkness or Shin Megami Tensei.
Official Website | Official Discord Server | Official Forum
Asset Store Link (soon!) | WebGL Demo (soon!) | Official Thread (soon!)
ETA for 1.0 is Winter 2018. A beta will be available at a reduced price during Autumn 2018.
Please note that most objects are represented using Sprites to mimic the oldschool flair. As those objects are based on prefabs its theoretically possible to turn them into 3d models as well, but this is not supported out of the box (I just love 2d art and its so much faster to integrate).
Comments, Questions and Suggestions welcome. I plan to add new features with every major update after the relase (once the core functionality is finished).
Screenshots:
Features:
- Map Editor included
- Absolutely no scripting required
- Oldschool, Sprite based representation of most objects (easy & fast to integrate)
- Unlimited Dungeons with unlimited Maps each
- Parties & Monster Groups of virtually unlimited size
- Oldschool, grid-based, first-person dungeon crawl
- Traditional, turn-based combat system
- Unlimited Main Attributes with configureable formulas
- Unlimited Elements with configureable effects
- Unlimited and configureable Equipment Slots
- Active/Passive In-combat/Out-of-combat activation of Items/Abilities
- Level-ups with stat point distribution + abilitiy acquisition
- Monster level scaling
- Derived statistics with configureable formulas
- Fully configureable Character classes and Species
- 50+ global options like exp-formula etc.
- 20+ configureable templates (items, abilities, equipment etc.)
- 10+ configureable dungeon tiles (walls, floors, monsters, doors, triggers etc.)
- Simple, menu-driven towns (mapped towns also possible)
- Simple, menu-driven worldmap
- Simple, menu-driven Shops, Inventory & Equipment
- Random Encounters or on-Map encounters
- Simple Audio Manager
- Save/Load via encrypted Binary Files