[WIP] Rise of Trolls: 2D side scrolling mmorpg

Hello everyone,

I’ve been working on this game for quite some time. It started off as a Java Applet, but switched over to Unity after 4.3 dropped.

Basically the game is like the title says; a 2D side scrolling mmorpg that mixes in elements of minecraft, world of warcraft, and perhaps throws in an old school feel of ghost and ghouls.

Users will be able to create a character (male/female) from one of 8 different races. You’ll run around digging into the ground, building things from swords and armor to potions, to even storage contains and chests to entire houses!

The game will also be completely 100% pvp meaning that anyone can attack anyone.

I know that sounds scary, but we’ve planned mitigations into the design that will help out the average player. Such designs are a cloak, used the way a cloak is meant to be used!

Basically if you have a cloak on, you can go into a cloaked mode. This will prevent others from seeing anything you’re wearing, seeing your stats, your level, and even your name. The purpose of this is to add a layer of doubt to those that might attack you (is this person a noob? or are they one of the best players in the game?)

Should you be killed, you can choose to do one of two things:

1.) Respawn with invulnerability until you attack something. You will also receive a bounty poster that you can plaster up in a town for bounty hunters to enact your revenge.

2.) Manifest yourself into a spirit that cannot be killed that will follow your killer around. In this state you’ll be able to cast a small variety of curses on the player, summon some undead, or buff what ever npc they’re attacking (generally make their life more difficult).

There’s plenty more that’s planned to be added into the game, and I’ll post updates here as well as my facebook page as they’re implemented.

Below are some current screen shots:

Loading Screen:

Early Chat Window/Gameplay Screen:

Gameplay digging into the ground:

All the artwork and most of the client side programming has been done by me. I was lucky enough to have my friend Ray join in last March and he’s been handling the server side programming.

If you guys have any questions, or comments, feel free to ask. Also if you get a chance, check out an like my facebook page( www.facebook.com/riseoftrolls ).

Thanks for your time,

-Scott Henkle (aka pickleninja)

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Couldn’t sleep the other night, so woke up at 3am and got droppable items to work :smile:

-Pickle
www.facebook.com/riseoftrolls

My friend Ray just got the server to recognize other players :smile:

Now to move them around!

-Pickle
www.facebook.com/riseoftrolls

I tried my hand at making buildings. I wasn’t sure they’d look very good, but I’m happy with them so far… :slight_smile:


(Yes, that’s an oversized boulder that’s blocking the door lol)

The dropped items can now be picked up and equipped…

(Also added a stats window to the items so we can see what we picked up)

Here’s a better view of the building…

Figured out how to put particle effects into the game.

You can also go inside buildings, though I haven’t implemented anything like barrels or chests (yet!)

Thanks for viewing :slight_smile:

-Pickleninja

Congratulations it looks like all your hard work is coming together nicely.

I think your art style looks nice and the game has a cohesive look and feel.

I would suggest to iterate on your hero a bit over time as they are so critical to the players acceptance and look & feel of the game ; hes not horrible or anything but you’ll see a lot of rewards from people’s acceptance and enjoyment by improving the character.

Keep up the hard work!

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Thank your for kind remarks. As for the style of the hero… I’ve been designing her to have overlays on top. These are simply rough drafts, but I plan on having multiple hair styles to chose from and wearable armor.

There will also be more than just her for a choose-able character. Current playable races we’re discussing are:

-Human
-Darkelf/Lightelf
-Satyr
-Minotaur
-Troll (obviously)
-Orc
-Froglok
-Dwarf

It’s pretty ambitious and we’ll scale as the work scales, but for now we’re just focusing on getting the animations for just 1 sex of one race done :slight_smile:

If you’re interested in following more of the progress, you can check us out at:

Rise of Trolls on Facebook

Rise of Trolls on Twitter

-Scott Henkle (aka Pickleninja)

Started making weapons… since there’s no real animation (I.E. multi-frame), it’s been pretty easy to make weapons quickly.

Staffs:

Clubs:

Swords:

Bows:

I’ve also added animations so the character changes when they’re holding a different weapon.

Working on cloaks right now… then armor :slight_smile:

Thanks for viewing!

-Pickle

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I also worked a bit on helms, but I’m curious as to how they’re going to look in game. They seem kind of hard to make out.


(suprisingly I did get permission to use trollface… Boba fett on the other hand probably won’t be in the game.)

-Pickle

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Looks like its coming together! Also the art looks interesting :smile: but beware RPGs have been done to death
Its a really saturated market at the moment :L

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Thanks Ra1den!

I’m aware of how saturated the market is for RPGs, but I can garuntee you I’ve got some mechanics in the game that’ve never before been done. :slight_smile:

-Pickle

2 Likes

Ohhh Sounds promising i’ll be keeping an eye out :wink:

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So one mechanic in the game is the ability to pick locks, break into houses, and steal stuff.

From people I’ve talked to, they’ve all had the same thing to say.

“I would love to break into someones building and take something, but having someone steal something of value from me would really suck.”

It’s a catch-22. But I feel many games are too afraid to explore the mechanic that they don’t even try.

To start off on this road, I plan on letting people build buildings, chests, and other objects to store their items. Some objects like buildings and chests will come equipped with locks.

You’ll be able to set the lock to 3 settings:

  • open for anyone
  • open to only me
  • open to me and friends.

So if you come across the object and try to open it, you will be presented with a pick lock screen.

This particular pick lock screen is a 15-tile puzzle where you have to arrange all the tiles in order before the time runs out in order to “pick” the lock.

If time runs out or you close the screen, your lock pick is broken and you have to get a new pick.

There’s also 6 white buttons to the side(art not done yet). These are different skills that will become unlocked as your lock pick skill increases.

Level 1. Add more time.
Level 2. Swap 2 rows.
Level 3. Swap 2 columns.
Level 4. Arrange 2 rows.
Level 5. Arrange 2 columns.
Level 6. Swap any two tiles.

The idea is that as your skill increases, this puzzle game becomes easier to solve and when you’ve reached max level, you should be able to pick any lock within a couple seconds by hitting the level 4 skill button, the level 5 skill button, and then the level 6 skill button.

Finally, if someone does pick the lock successfully, a game mechanic will become active that will prevent said lock from being picked again for 12 hours (kind of like how clash of clans works when you’re attacked).

This still leaves the issue of how to handle stolen items. I’ve got a plan for that too and will post about it when I get that mechanic done :wink:

Any thoughts?

-Pickle

Lock pick window donw :slight_smile:

Started work on containers.

The idea is to allow players to build containers, put them in houses they build, and store items they find along their adventures.

Thanks for viewing :slight_smile:

-Pickle

Will we get to see a gameplay video anytime soon? :smile:

1 Like

I’d love to show some, but there isn’t much to view at this time. When all item integration is done, and simple pvp is implemented I’ll make a short video :slight_smile:

Thanks for the continued interest Ra1den :smile:

I’ve been focusing on core mechanics so far, and basically I only get a few hours a day to work on it(unless I go TDY, then I get about 8-9/day lol)

-Pickle


Treasure chests. If locked, they pop up the lock-pick window.

Still need to work with positioning though.

-Pickle

Got chests to open once unlocked.

Now I just need to get items placed inside and allow them to be looted :slight_smile:

-Pickle

Looks sweet! Can’t wait for the release and gameplay video!!

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Thanks Silver! It means a lot hearing feedback from people.

I’ve still got soooo much content to add, but my partners ‘actual work’ project finishes up this week so hopefully we can get the ball rolling on networking again, then it’s content content content! :smile:

-Pickle