[WIP] Robit - 3D Puzzle Game

Hello! I’ve been currently working my first game and hopefully a successful project called Robit.

You are a small robot navigating it’s way through a facility, overcoming hopefully many puzzle challenges. The world will be built like a maze, and expand as you unlock new sections, which will unlock new puzzles. As of right now, there is only a simple push/ pickup block onto button mechanics.

Here is a playable demo of what I’ve done so far, showcasing how I’d like the rest of the game built.

NO assets in the demo are final, as once I’ve built the full level, I’ll be remaking it in 3d program to add a much nicer polish.

Thanks!

PlayableDemo

Controls:
WASD/Arrow keys to move.
E to pickup objects(Only the smaller block can be picked up)
TAB to restart game
SPACE to jump

Hey I kept rolling over, don’t know if you had planned that, but if not, prolly want to clean that up.

I assume you’re talking about the movement. Yeah, it’s intended so that players won’t carelessly speed through any areas.

Updated with throwing smaller blocks around and some extra navigation with moving and falling platforms.

UPDATE: I felt the current controls for the character not to be dynamic enough for the idea of the game, and have replaced the small robot on wheels with more of a humanoid robot, that can freely run and jump. Adding the jump will force me to think different about level designs now.

Added collectables. Although they are just basic +10 point pickups, I am wanting to add more diversity to them, and hopefully push for people to collect them all per level.

Added plane walls. This will let you see through them when running around a room, haven’t sorted out how I will implement a similar system into the doors plus anything similar.

Why weird console game camera movement? Make it orb with mouse and move with WASD relative to camera like everything else!

UPDATE: As suggested, I’ve changed the camera to work with a mouse, as well as tightening the controls a bit(shorter delay between jumping) Really gonna push for more level design now, as I believe core mechanics I have now are enough to actually build levels.

EDIT: Will also get out a new design for the main character asap.