Looks cool, nice art style, and nice gameplay. Only thing i can say more is that for me ther are to much GUI’s but i lkie minimalistic aproche to buttons etc.
Thanks!
Long story short: I’ve made a number of template rooms with spawnpoints for enemies, decorations, obstacles and movableobstacles in it. Each template have 4 entering points (from the left, right,up and down). The rooms can be connected to each other by merging one entering point to another. After the rooms got connected, the generator starts to spawn decorations, enemies and obstacles. The number and type of enemies and obstacles depends on the player progress. After the spawning was done, the script are switching the level textures to the textures that matches to the world number (the default one is the castle. The textures can be seamlessly switched to the jungles, for example)
Here is the generation process from my early build (I’ve slowed it down. It actually builds much faster, in a 0.5 sec tops)
Thanks a lot for a good words, I appreciate it a lot!
Rogue Heroes now has a trailer:
I’ve also made an announcement here: http://mykungfugames.com/rogue-heroes/
I’m super excited right now. First experience, you know
The game will be released pretty soon, in a middle of April I suppose.