[WIP] Rogue Heroes

Hello everybody! Currently i’m making a game called Rogue Heroes.

This is a fast-paced 2D action-platforming roguelike game.

It features:

  • Randomly generated levels

  • Character progression

  • Inventory system

  • Set bonuses

  • Experience system

  • Upgrades

  • Duration-over-time bonuses

  • Secret rooms

  • Quests

  • Minibosses

  • Permadeath

  • Google Play Game Services

  • Achievements

  • Global leaderboards

Platforms:

  • Android
  • iOS
  • WP8

Here is some screens:





And the gameplay video

So what do you think about this game? If anybody have any thoughts or tips, feel free to tell them here or on skype, I’ll appreciate it!

My skype: Peter Shoferistov

Looks cool, nice art style, and nice gameplay. Only thing i can say more is that for me ther are to much GUI’s but i lkie minimalistic aproche to buttons etc.

Reminds me a lot of Spelunky. The only negative I can think of is the really big grey buttons.

Hello again.
Thanks for the tips!
I’ve updated my game a little bit. I think it will be on sale soon enough.
Some “EPIC” storyline: Dropbox - Error - Simplify your life
And gameplay from the world 2: Dropbox - Error - Simplify your life
What do you think?

This looks really awesome! How did you handle the level generation?

Thanks!
Long story short: I’ve made a number of template rooms with spawnpoints for enemies, decorations, obstacles and movableobstacles in it. Each template have 4 entering points (from the left, right,up and down). The rooms can be connected to each other by merging one entering point to another. After the rooms got connected, the generator starts to spawn decorations, enemies and obstacles. The number and type of enemies and obstacles depends on the player progress. After the spawning was done, the script are switching the level textures to the textures that matches to the world number (the default one is the castle. The textures can be seamlessly switched to the jungles, for example)
Here is the generation process from my early build (I’ve slowed it down. It actually builds much faster, in a 0.5 sec tops)

P.S. sorry for my English. Not the native one

Fun with physics :slight_smile:

Hey, your gae is very impressive, especially levels generator.

I don’t see any flaws. It’s very dynamic.

Seems very nice! I can’t wait to play it! =)

I really love the art style, and the level generator seems to be very powerful!

Looking really good! Congraz man! Can’t wait to try it, really does look a little bit like spelunky, and that’s a good thing ^^

Thanks a lot for a good words, I appreciate it a lot!
Rogue Heroes now has a trailer:

I’ve also made an announcement here: http://mykungfugames.com/rogue-heroes/
I’m super excited right now. First experience, you know :slight_smile:
The game will be released pretty soon, in a middle of April I suppose.