[WIP] Run N Gun 2D Asset

Hi friends,

I’m gearing up to release a Playmaker Kit on the asset store and wanted to share the demo with you for some feedback.

2348923--159012--Screen Shot 2015-10-21 at 11.26.01 AM.png

2348923--159013--Screen Shot 2015-10-21 at 11.26.52 AM.png

Play the Demo here: http://bit.ly/RunNGunDemo

‘A’ to jump | ‘W’ and ‘D’ to Move | Mouse to Aim and Fire

Features:

  • Three Types of Aiming (360 degree aiming, eight-way aiming, simple bi-directional aiming)
  • Three different types of enemy AI (simple patroller, advanced patroller, flying enemy)
  • Smooth follow camera with a shake feature
  • 2D non-physics based controls
  • Mobile example scenes
    -All the logic is built in playmaker

Looking forward to hearing your guy’s thoughts!

If all goes well, I’ll be submitting this guy to the asset store this evening. Here’s some gif action!

2350090--159118--RNGDemo1.gif

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Updated the webplayer, fixed a few bugs and added some control instructions at the beginning.

http://bit.ly/RunNGunDemo

Would love some feedback on how the demo feels. And still looking for any bugs to squash.

The demo plays well - good job! Perhaps post a few screenshots of the FSMs. Nice clean, legible graphs re-assure potential customers that they can understand how the kit works so they can tweak it etc.

Also PM me if you want access to the Playmaker Beta - we encourage publishers making Playmaker starter packs to sign up for the beta to check for any problems with updates before we release them…

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That’s a solid idea! I’ve got them all queued up. Doesn’t make much since to hoard them while I wait for the Asset Store acceptance email. I’ll gather them up and post them this evening.

Per the suggestion from Alex! Here are screenshots of some of the FSM graphs you’ll find in my package.

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Looks great!

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And we are live!

Run’N Gun 2D is now available in the Asset Store

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Hi, i use Unity 5.4.0 and PlayMaker 1.8.2
after import asset and play
occured some warning log

and error log

not support PlayMaker 1.8.2 ?
please help me.

Hey @DevelopKim !

I’ll find a fix for this! Hang tight!

@DevelopKim

Hey there! I’ve found a solution to the problem. Not the grandest solution, but from what I’ve been able to gather the globals assets needs to come from the same playmaker version or it gives me a “No Globals to Import” error.

That being said, the error you are getting is the FSM action on the camera can’t find the Game Object that is stored in the global variables. So! The solution is one of two ways.

  1. You can download the unitypackage I’ve uploaded here. And use the Playmaker Import Globals in the Playmaker > Tools menu to import that Unity Package. Don’t just drag and drop this in. Won’t work that way.

  2. You can double click the globals asset Unity package that is downloaded through the asset store to import the PM Globals Asset. This is the work around part. You then export that newly created item as a separate Unity Package. And then follow step 1 to import the Globals. Run the scene all should be peachy!

I’ll update the package on the Asset Store so this doesn’t happen with 1.8.2 and continue to look for a better solution for these variables.

2780329–201158–RunNGunGlobals.unitypackage (3.18 KB)

thanks to your fast reply.
Unfortunately, can’t import PM global variables.
first ways…import by playmaker>tools> Import Globals
then occured popup No globals to import!
console log is

and second ways .
popup Import Unity Package message is

so… don’t solve this problem.
but… i’ll wait update your version.
thank you.

Hey DevelopKim, I’ve found the solution.

  • Double click the UnityPackage that is included in the download. This will create a PlaymakerGlobals_Exported file.
  • Click on this newly created file, and scroll to the bottom of the inspector.
  • If you use the import Globals button in this object, and choose the UnityPackage that created the PlaymakersGlobal_Export file. Playmaker will recognize the global variables and your errors should go away!