I’ve been working on a character editor for my current game. In the process of adding skin layers and styles and thought I’d post a shot of progress for that section (skin details) so far. The other buttons at the top (Body and Head) change the sliders in the slider box to morph sliders for shaping the character’s physical attributes.
Nice, so you can morph different parts of the body too? e.g. shrink/fatten the limbs and facial features?
Thank you!
Yup, there are whole sections with morph sliders for body and head. The main character shape is androgynous, so each of the shapes you see the bodies\heads in on these shots was created with the sliders. Here’s a shot showing the “Head Shape” section, and you can see how different sliders add up to the shape I got (some sliders in use aren’t showing since they’re scrolled off screen). There are weight sliders in the body section so you can go all the way from super thin to super fat. Muscular definition, etc.
Looking good, but what’s the game about?
Looking really good 0ny! Keep at it!
Thanks! It’s an adult-rated sci-fi RPG. I don’t usually say much about it here in the forum due to it being NSFW.
Thank you!
Very impressive Ony.
Great looking shaders as well - especially the fur shader.
Keep on posting please. This is something worth following.
Super cool, thanks @theANMATOR2b , glad you like it. I’ll post a few more shots soon.
Decided to put a whole new menu system into the game. Instead of the mishmash of menus we have now they will be consolidated into one main menu with options for graphics, audio, etc.
The background behind the menu is a full 3D animated scene so graphics settings can be tweaked and the player can see exactly how the visuals are affected with their choices. This is a still shot of the scene but in the game it has particle animations for windblown debris, mist, dust, etc.I’ll show a shot later with the menu UI on top of it all, once I get that part completed. I’m still adding little details here and there to the scene as well.
EDITED: Updated image further down in the thread.
Looks awesome.
Thanks! Working on the menu UI as we speak. Enjoying the process.
That looks amazing!
Thank you! After this next update I finally get to start incorporating the actual RPG stuff, so we’re super excited about that. It’s a long road but a fun one.
Wow sweet… Looking forward to more updates. P.S you can’t beat me, it’s not allowed.
Thank you!
I bought Scion today and changed out all the image effects. Definitely wow for Scion. It’s awesome. I’ll post a shot soon when I finish up the menu items.
Very beautiful Ony.
This is looking like a possible award nominee.
Kind of reminds me of Mass Effect, in a good way.
Aw, thank you! That’s quite a compliment.
Updated main menu shot. Replaced all camera effects with Scion (which is awesome).
I’ll post a GIF of this all in motion once I get it recorded. It looks slightly washed out in this image because there is a bunch of swirly whirly particle debris, snow flurries, and smoke in the scene and I just happened to catch a smoke cloud right in front of the camera. The camera dollies back when the scene starts, ending up here where it is in the shot. The scene color grading also goes from warmer to colder as time passes, within about three minutes. Snow drifts start picking up, the dirt and markings on the lens get bolder, etc.
EDITED: Updated image further down in the thread.
Hmm, I have to admit preferred it Scion Free…
For a still shot, I absolutely agree. I was a little sad to lose the purplish tones and clarity.
In motion it’s a total different story. The original in motion seemed “video-gamey” and the new one in motion seems more “filmic”. Hard to capture the look in a still frame. If it was a still shot in the menu I’d stick with the original since it’s more sort of sci-fi painting looking, but with the camera dolly, particles, handheld camera shake, color changes, etc. going on in the menu I’ve got to go with the more filmic style. Fits the ultimate vision of the game better, too.