Short intro:
Hi everyone,
I’ve been working on and off on this project for a while now, but the last half year I went full out on creating some kind of playable demo, which is nearing fruition.
At first the plan was to create a kind of Japanese Diablo, but I’ve since stepped off from that idea because I figured the scope of creating an entire loot system with rpg stats, drops, legendary items, an inventory for loot and equipment, etc was a bit too much for 1 guy.
Gearing is still a big part of the game ofc, but will work differently through unlocking patterns, crafting and equipping them through a NPC.
Here’s a couple of links for more info: IndieDB, Twitter, youtube, sketchfab
Just tell me what you think, if you like the setting/atmosphere, if you have certain ideas or questions, etc.
So without further ado.
Setting Sun
What it is:
Setting sun is an asian themed, roguelike dungeon crawler ARPG.
What’s it about:
It’s set in a universe during the edo period where Oni roam the world freely. The land, ruled by the shogun with an iron fist, is in turmoil and demons start growing violent.
A couple of mysterious wanderers answer the call to help mankind and try to find the source of the corruption together.
Gameplay:
The game is split up in 2 main areas, the town and the castle.
The Town
The town is like a sanctuary for the player where he can roam around before and after castle runs, talk to NPCs, buy upgrades, craft gear, etc…
Sadly when first starting to play, the town will be ransacked and look pretty deserted, because of the Shogun’s reign over the land.
It’s the player’s job to help out, bring back life to the village and solve the Shogun problem once and for all. To do this, the player will have to traverse the castle.
The Castle
The castle is where the action happens.
The castle consists of several levels and maps that are procedurally generated.
The player starts in the Bamboo forest and will have to fight his way through all levels to the top of the Daimyo’s castle.
Obviously the player will have to try and get through all the levels and bosses, and finally reach and defeat the final boss without dying, because dying will send you back to Town and the castle will reset!
This won’t be an easy feat to accomplish on first try.
Luckily the castle is filled with all kinds of random encounters that can help the player out.
You could for example encounter NPC’s that you can recruit to your town who will open a establishment; you could find patterns to craft new gear, spend your currency to invest in your town and update the place to unlock new stuff or even find new classes to play with.
For example finding the Sensei will open up the Dojo in town where the player can unlock class talents! (More info on that later)
Classes:
Currently the Ronin is the first playable class.
Each class has their own set of abilities, ultimates, talents and gear sets.
I’m gonna make a separate post on the ronin’s abilities.
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New classes can be discovered and unlocked on each playthrough.
I’ve made some initial 3D designs for 2 more classes you can see here.
- The Sorcerer (sketchfab)
- The Ninja (sketchfab)
I also made a couple of enemies/bosses
- The Kappa
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- Raijin, god of thunder (sketchfab)
Multiplayer:
Currently the game can be played in local couch coop. (and online coop in the future).
Playing in coop allows for some new features like reviving when a player is down and health sharing when one of the players is low on health.
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That’s most of the stuff I got right now.
So please tell me what you think.
Check out my indieDB, twitter, youtube, sketchfab for more info, I’ll keep this forum thread updated as well.
Thanks for reading, sayonara!