Hello everyone!
A few weeks ago I decided to start work on a project that I had been wanting to start for a very long time. But first I must confess that I am a self taught designer, so I am still quite amateur when it comes to games development. I have taught myself graphical design over the last ten years and have been programming and modelling for about two years now. There is a lot more for me to learn and I’m ready to delve into the world of community support! I am a lone developer primarily but I have a good friend that does the same, but usually he’s off doing some complicated mathematics programming, like fractal generation (complicated math for me!) or a complex random generator based off perlin noise. So for this project it is just me… for now!
Now on to the project, even though I am quite the amateur, I have a vision, and think that is paramount for any game designer. My vision is a vast expanse of space with planets, space stations, huge ships with hanger bays that launch fighters or shuttles, anomalies, nebula, asteroids(the list would go on!). Within this world of space there is you, A man or woman with no recollection of where you came from or where you are going. You wake up in a ship, the transponder is registered in your name which means you own the ship. You notice that there are two chairs on the bridge and there are several separate rooms throughout the ship one of which contains bunks for sleeping, cargo storage, security stations and a mess hall for eating. You soon realize what you have to do!
Get a crew…
Get some credits…
Get some action… or not, the choice is yours…
This game is be first person ship managing game, you will have to hire and manage crew members, who will have certain needs, requirements, skills etc. You will need to feed them, let them sleep, entertain them, decide what shifts they will be doing and where. You will need to make sure you take the right crew on for the right job. For instance, if you are a combat vessel you will want shield experts, gunners, boarding crew, If you are a scientific exploration vessel you will want scientists, engineers, robots? Of course you could have all of these different type of crew members… if your ship was big enough!
Skills will be dynamic, so you could train anyone to be anything, crew members will always lean a certain way when you hire them, they had a job before you hired them! Crew members will have traits that affect these skills as well. You can opt for a chain of command on your ship, when your crew gets larger and on bigger ships you will have a hard time managing a lot of crew members so you can officers that can manage ship departments like a Chief Engineer, Security Officer or First Mate!
There will be combat, but due to the scale of the project and the dynamic of walking around your ship, all carrier class (Player and Enemy) wont move on the Y axis (unity Y). Fighters and shuttles that you launch from your ships hanger bays/pods will have Y movement to show the player dog fights in space!
There will be intensive ship management as well, power control, shields weapons, engines etc. You can even turn the lights down to get that extra little bit of power from the reactor, but be careful crew might bump into each other because of the darkness and might spill there coffee over them!
Ships will be predefined but consoles and terminals will be heavily upgradable, In the form of programs that you will buy (or create) to install into the console. Example (Phase-Tek Light Control V1.0). these programs will directly affect the ships abilities and statistics.
Also there will be a ship operating system in the form of a Ship AI, you will be able to choose from male/female voices with different personalties and quirks, and this AI provides the framework for the ship/crew management UI along with other things.
You will be able to land on space stations and planets, maybe asteroids. Landing on planets would be restricted to a limited area, IE just the space port etc.
Perma Death…
Yes. There will be perma death. But with a twist, you can save the game, by the use of a Cloning Station, you need to pay x amount a month to the company hosting your data, so when you die you will be re-spawned at the station you saved at but you lose your ship all your crew (unless cloned also) and revert back to character stat’s you had when you cloned. Also you need to be in range of the stations comm’s as they need to know that you have died! So when going for deep space missions be warned that trip might be your last!
All in all this is a huge project, and so far I have done more planning than designing. But through all this dynamic chaos I have built a Ship and have done some interior. Here are the screens.
I really want feedback on the textures and lighting primarily. Any other feedback is welcome too!
This is a momentous project that will probably take years, but it is my dream to make a game of this calibre! I hope you people will like concept if not my content for the most part. I am still learning and would love the feedback of the ever growing Unity community!




