We were just discussing Ikaruga in the office yesterday :), their 2 color mechanics is really something.
One of the demos will be bullet hell, but looks like this package is really taking quite some time to finish but we are getting there!
Been couple of weeks since our last post, still working on lots of stuff, especially after having different people test it out; we decided to do a remake (probably around the 6th time we rebuild the script to improve it) and separate many components of the scripts, this way you could easily customize and use any features you like to any game object.
Weāve also done a lot of work on the commentary side of things, getting closer to uploading our mines mini game and added features for use with 2D sprites, now itās more of a general shoot em up creator.
Finally, just thought Iād share some of the artwork we are doing for the demo scenes which will be included in this package.
Still working on it and will keep you guys posted.
Thanks for the updates, it keeps us salivating.
What sort of input support will you have? Mobile? Console? etc?
Thank you Didier, weāve already tested for mobile and itās working, but to be honest we donāt have much experience in testing with console. But in theory it should be working for console as well.
This looks super awesome.
Any ETA when this template will be available on the store?
Thanks!!
It looks like we need until mid July to upload the final final version to the asset store, and maybe about a month after that for the asset store to give their approval (hopefully from the first run). I know itās quite a lot of time, but we need it to polish the overall package, do more testing and make good tutorials and documentation.
But we are uploading in the next couple of days our free mini mines game, just finished the video tutorials for it and documentation this week and itās almost ready.
Will show off some of the 2D shmup features next week, and a totally new background and layers controlling system.
But very happy we finally got our free mini mine game out on the store which is now awaiting approval; this mine game includes the mine component of our bigger shmup creator package:
For more info about it or to see the tutorials, you can view the thread over here:
Also if anyone had a chance to check out the Mines Evader tutorials, please let us know if there is any feedback to improve the tutorials or the package itself, because we will use a similar style in our shmup creator.
Thx!
So when is it coming? Looks nice and very polished little gem!
Thank you so much! We are planning to upload it in the middle of July (canāt predict approval time after that). The little documentation we started with has to be redone because we now changed everything into easy to add components style and we really donāt know if we will yet change anything after we do more tests and try out the 2D samples, but if there are any delays we will keep you posted.
If you guys are interested, I will be sending you and indie_dev85 free vouchers once our Shmup creator is released on the asset store, the more testing and feedback information we have at the beginning of the release; the better. will send you a message to ask for your E-mail to save it.
So now i know how my my summer holiday goes
The documentation will help a lot. Take you time for it!
A glimpse into the 2D background system we are building, everything is now into different components. You can add any combination of 2D backgrounds on different index layers with different speeds, to create depth.
You could also add random object layers, or an advanced controllers for controlling the position of the objects.
Hi one question:) to know. Does it work with Ferr2D Terrain Tool also?
Have to double check first, let me test it out and let you know after the weekend
Just talked it over with the Unity developer who is writing all the code for this script
The script can use the objects created with Ferr2D, or any other sprites you create, whether it has a collider or not makes no difference.
But if you want to use the seamless feature, then all sprites should be of the exact same length, or otherwise you will see gaps in between them (the script measures the width of one sprite and loops them accordingly)
If you want to use the Ferr2D sprites as simple flying objects then itās quite easy and they donāt need to be of the same length and you could use our random or advance background layer object.
Once we are near the final version of our Shmup creator, we will do more tests on different kits to check compatibility.
I just stumbled upon this thread and wellā¦ iām sold. Publish it already I have just started a project in which I will need to put together a number of the pieces you have already done for this ( backgrounds, movers, mines) . If I can save the time by using yours instead of writing it myself, Iāll take that option in a heart beat. My project is space themed (yes already purchased your spaceship assets :)) so happy to make use of the pieces you already have done, do you have a beta program I can join until you release it?
Man, your words really gives us some encouragement. If we can, we would have released it yesterday
You will hopefully get the free Mines Evader template in couple of weeks or when the asset store finally approves it, maybe it can help you out a little bit with the mines system for now.
For the complete Shmup creator, we donāt have any plans for a beta release for now (we are still relatively new to the asset store and learning how it goes), but if we start a beta program; you, Didier, Dhruv and DrOcto will be the first to know.
But let me send you a voucher as soon as itās released so that you wouldnāt miss it when itās Finally out. You already have some experience with this game genre scripting, and I think your feedback would really help us work on it and improve future versions.
Great news for Ferr2D. Well it is on my to do list for closer investigation and buying so this all makes me very happy to know. Great support and thank you for a quick answer.
Ha! I didnāt see this thread eitherā¦now Iām really glad I bought the modular ship package. I would absolutely be interested in this as a stand-along template or as a series of āa la carteā add-ons. Keep up the great work!
Stupid question again will it have maybe some space nebula and stars generator or maybe day/night cycles editor for more earth like scenery?
Thanks, really happy to know you are curious about our Shmup package, hopefully the final release will be something that you guys will like.
We will include a stars generator, and some pre-made nebula and stars sprites. The seamless background script and our random background object script, should enable you to do any combination you like. You could paint the background starting with daytime then move it to night time and add any layer on top of it. We could also add any stars sprites to the random background script and have your very own stars in no time.
Really hard to explain in writing but once we start making the tutorials you could see the flexibility of it. and maybe later on we could create specialized generators.