(WIP) Shop and Inventory system, with integrated ItemManagement

Hello Unity.
Currently im working on a customizable system, which lets you create, adjust and remove in-game items. These items will then be added to an in-game shop or inventory.

The ItemManagement works the way, that it lets you add some weapons to a list, with the following information:
Category of item. (ex. Weapon, Armor, Consumable, KeyItem)
Name of Item.
Type of Item. (ex. Sword, Helmet, Potion, etc. etc.)
Item description.
Item cost.
Item attributes. (ex. Damage, Defense, Amount to heal, etc. etc.)
More to come.

With the information given, items will be added directly to an item store, which ofc. lets you buy, handle and use the items.
These weapons will then be added to the Inventory that is along with this package.

This is what i have so far, but more info and pictures to come.
Ill be glad to take suggestions, and tips.
Anyone interested?
- Jonas

Pictures:
Item Management.

In-Game Shop.

Bump.

No one interested in this?

They might be with some videos.

They will come, eventually. When im further in the progess.
Thanks for the suggestion :slight_smile:

Bump

Reminds me of the Inventory System for Fallout 3, Well done :slight_smile:

Thanks. Rewriting the shopmenu soon.