Hello all
Some of you may know my pathfinding solution Simply A*: Unity Asset Store - The Best Assets for Game Making
For a long time i wanted to improve various aspects of my package, but it quickly became a mess with the existing code.
Also the projects scope is rather big now, so i would not be able to keep the price point for Simply A* at 20$ anymore.
This is not something i like because i think Simply A* fits a large range of products and i want people without too many money to get a fast and good solution for their games still.
So i decided to make a deluxe version for those who needs it called Simply A* Pro:
Simply A* Pro, will contain 3 solutions.
3D Multi layered: Will work for levels containing stuff like buildings with several floors, caves and so on,
will work well for things like FPS, RPGs and more. Main target platform will be PC/MAC/LINUX/CONSOLES, but can be used on all platforms.
3D Single layered: Will work much like Simply A*'s 3D solution now, but with this packages new features (listed below).
Will fit and work well on all platforms. It is highly suited for Top-down games like TD and RTS for example. It is a bit faster than the 3D Multi layered solution.
2D: Will work like the 3D single layered solution but in the XY plane, works well for mobile solutions, and will be tailored for Unitys new 2D system.
The package will feature:
- Same lightning fast foundation of Simply A*, for pathfinding.
- Improved auto generated A* grid for all 3 solutions, can be used for PGC levels.
- Change the map dynamically at runtime, Fast!
just feed it a position and radius and it will update the map in this area.
This solution is much faster than the one in Simply A* and also works for 2D.
Will use a Queue system and Coroutines to make the game run smooth while handling this.
- AI solution with added dynamical obstacle avoidance and more.
Tailored solutions for Rigidbodyâs, CharacterController or what ever you need.
- Added multithreading for all pathfinding.
- Lots of tweaking! Set max slope, max step height, max fall down height, tile size and more.
- Easy to setup levels, just set layers and tags on your objects, and make sure they got a colliders on them. Simply A* Pro will handle the rest.
- Example scenes for all solutions with added documentation (tutorial like).
- 30+ page pdf documentation.
I will price it around 40-50$.
Here is a picture of the first generated map for the new 3D Multi layered solution:
I can update a 40x40 grid area in a few ms at the moment! When this is getting queued and put into co routines i can dynamically change even larger parts of the map runtime without any lag.
And all customers with Simply A*, dont worry it will also get a large amount of love when this is done.
I will keep this updated while i finish the solution over the next two months or so.
- BFGames