WIP Small Works Art Thread

SOF? haha

I started on the interior… I think I will keep it simple like this… just a rimlight, to sorta bring up details.

@florianalexandru05 great looking door you got going there :slight_smile:

Ive been recently working on my sculpt for my next asset store character, the first of a set of pirates and the first asset for some time!

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looks great,
and yes , i would love to see u continue the metro level of sof1 :wink:

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hehe thanks, I will at some point… I was just stuck with all those assets and such. Stuff being offscale, and me wanting to make it a bit more proper scaled. It is pretty overwhelming…

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Some menu art.

Thanks, good looking pirate as well! :wink: I so wish I could do characters like that but I never quite step into it.

I am done spamming now.

another wip shot, lighting and environment tests

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yarrgh and update on my next asset store item…wel I say yargh but he turned into a nice guy sea Captain. Once this one is done a villainous pirate variant will follow!

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Finished a second car for my lowpoly carpack yesterday…
Looks like will need to update the first model detail wise compared to this one hehe

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Rocky Hills Environment Pack - Development Thread page-3#post-3802747

some look tests on the new game I’m making.

Tile nr.2:









https://www.artstation.com/artwork/8llynQ

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3816631--321187--600xgif.gif

Doorway to Tomorrow

Cinemachine tests

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Mesh leaves…


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New
More updates, finally done the textures for the beech plants. I went as far as making fall versions and I even got as far as adding unnecessary details on small branches that will be under 1k anyway. Trying extra hard to achieve a bit more realism. Material includes translucency.

4k textures




https://www.artstation.com/artwork/O16wk

d4bd83ffbcb54a7392b6e4bdff6c4b79

Rocky Hills Environment Pack - Development Thread page-4

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trying out the hdrp fps sample and converting one of my fps projects into it(inspired by oldschool fps games but in a modern jacket) . hdrp isnt very stable yet and i still have a lot of work :wink:


heres the take health animation:
cb7b1854555048c2a7dbb424e6e07498

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those leaves and tree are very nice, great work

Neat stuff to man! I wonder how you made the syringe substance shrink.

tnx, its simple, the liquid pivot is at the base, then scale down y axis when tube goes down

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