Trying out some procedural asteroid heightmaps/textures in substance designer…
Impossible to give useful feedback on the prototypes without seeing them in action. That said, both images look great, I like the paper/clay style of the UI.
Working on a new environment for my game “Hijack” (working title), and trying out some lighting variations.
It’s a sort of shootemup-platformer hybrid, where you can hijack any and all enemy vehicles, and create a small fleet to blow up the enemy.
New lowpoly style pack - WIP
[Released] Lowpoly Style Packs page-2#post-5432685
Lowpoly Style Ultra Pack | 3D Landscapes | Unity Asset Store
New screenshots from “Hijack” (working title), a shootemup/platformer with ship collecting I’m making in my spare time.
Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.
This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)
It is totally compatible with the rest of our “retro-enviro” packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)
If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter
Any comments and feeback will be more than welcome!
some screenshots of a fps pack im working on(using URP)
currently finished all 10 weapons,
still working on the environment and enemys
Working on a snow/wetness discard volume system for our game’s world shaders. It will be mainly used for interiors.
wholescaredchipmunk
Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)
I made a video for my next Lowpoly Style pack, I’m quite happy how it turned out! Hope you’ll like it too.
Oh and by the way, the the collection of all my environments is on sale now! If you’re interested, grab it at 50% off
I’m making a caveman
dogzerx2 I’ve always loved your art!
Figured I’d post this here since its kinda fun:
Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) – Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!
top row work.