WIP Small Works Art Thread

Trying out some procedural asteroid heightmaps/textures in substance designer…

4 Likes

Impossible to give useful feedback on the prototypes without seeing them in action. That said, both images look great, I like the paper/clay style of the UI.

Heres something I’ve started last monday!

3 Likes

Trying out some nebula made procedurally in substance designer…

6 Likes

Working on a new environment for my game “Hijack” (working title), and trying out some lighting variations.
It’s a sort of shootemup-platformer hybrid, where you can hijack any and all enemy vehicles, and create a small fleet to blow up the enemy.



3 Likes








Oceanis HDRP water for Sky Master ULTIMATE WIP

2 Likes












Oceanis HDRP Water system WIP

3 Likes

New lowpoly style pack - WIP
[Released] Lowpoly Style Packs page-2#post-5432685
Lowpoly Style Ultra Pack | 3D Landscapes | Unity Asset Store

5 Likes


New screenshots from “Hijack” (working title), a shootemup/platformer with ship collecting I’m making in my spare time.

4 Likes

Just a simple Stylized version of the corridor example, with URP

2 Likes

Some character creation experimenting. I fear my game is going to turn into a waifu simulator soon rofl.

6 Likes

This Unity Modular Kit has been created to be the perfect side-kick of our previous modular Retro-Forests package (you take a look to it here: LINK)

It is totally compatible with the rest of our “retro-enviro” packages. All of them share the same modularity, scale and proportions. (You can check all of them here: LINK)

If you want to be aware of all our updates feel free to follow us @ZerinLabs on Twitter :wink:

Any comments and feeback will be more than welcome!

3 Likes

some screenshots of a fps pack im working on(using URP)


currently finished all 10 weapons,
still working on the environment and enemys

8 Likes

The uncharted universe…

2 Likes

Working on some asteroids…

1 Like

Working on a snow/wetness discard volume system for our game’s world shaders. It will be mainly used for interiors.

wholescaredchipmunk
Supports up to 8 volumes at once currently but can be extended to more (uses global shader arrays), volumes get enabled/disabled based on distance to camera and visibility (closest 8 will always have priority / contribute to rendering)

1 Like

I made a video for my next Lowpoly Style pack, I’m quite happy how it turned out! Hope you’ll like it too.

Oh and by the way, the the collection of all my environments is on sale now! If you’re interested, grab it at 50% off

6 Likes

I’m making a caveman

8 Likes

dogzerx2 I’ve always loved your art!

Figured I’d post this here since its kinda fun:

Its a video going over SOME of the many steps required for my unicorn character which I used in my promo video for my photogrammetry assets (Castle Valley Collection #1) – Obviously I needed to get it to look as real as I could for that. Wow was he a lot of work!

5 Likes

top row work.