WIP - SnD dungeon generation

Currently in a very early build stage of my procedural dungeon generation system, I know there are other packages available that cover this, but decided to put my skills to work and create one myself…

There were several challenges I encountered and will encounter before the project is absolutely finished. If anyone has any other issues that are not listed, or just wants to talk about the project, here’s the place!

I will keep this post up to date with the most recent changes etc…

WEB BUILD: http://crystalvortex.ca/generative/

BUGS:

  • UV texture problems (easy fix, there have been more important issues to deal with, will be done for 0.04)
  • 4 way openings do not have corner posts (will be done for 0.04)
  • One tile at end of algorithm will be left open on one side (sometimes)

CHANGES:

0.03
Node system scrapped, upgraded to 3d models
added collision detection for preplaced rooms etc
combine generated models to single mesh for performance

0.02
Collision detection added for node system
Minimap added

0.01
Initial build with all 2d textures and node system to distribute tiles

This is interesting, good job and keep working on it :slight_smile: it will be cool once it’s finished!