










Please post your least favorite and most favorite things about the demo, thank you for reading.
Credits:
Music by DST Deceased Superior Technician. SFX by various artists on freesound.org (full credits OTW)
Art and programming by myself and Unity ![]()
Controls:
WASD Movement
Attack - LMouse
Bow - Space
Activate-E (door, talk, container)
Abilities -1-0
Open Inventory - I
Options - O
2/1/2013
-fixed player not being able to attack unless moving first
-fixed some UI issues: menus now set to work at 960x600 unity web player default
-added more equipment slots: ring, necklace, shield, legs
2/17/13
-FIXED add cohesive facial expression to all attack angle sprites
-FIXED resize pickups to fit proper scale
-FIXED add missing equipment slots to inventory system
-FIXED remove trigger from opening text, only use close button
-FIXED (changed key)remove right click bow and make it swappable for weapon attack
-FIXED keep weapon from fireing when clicking GUIs
-FIXED increased speed for chat typing sumulation
-FIXED add idle animations
-FIXED address sliding movement (changed vertical and horizonatl input āgravityā)
-FIXED add close button to all menus
-FIXED add button to open containers/NPCS/doors instead of collision
-FIXED remove all but front symmetrical profile standard type profile pictures
-FIXED fix building meshes interior (scale)
-FIXED fix building meshes exterior (scale)
-FIXED (removed) implement or remove spell list from inventory screen
-FIXED move controls to top of page
-FIXED make inventory slot squares brighter/contrast
-FIXED somthing wrong with unequiping/changing tunic
-FIXED made hp mp bar smaller
-FIXED move door teles further so colission/clipping doesnt occur
-FIXED change A D on container to ATK DEF
-FIXED add collision to beds
-FIXED resize animals to fit proper scale
-FIXED resize monsters to fit proper scale