Last week I started working on a new space shoot 'em up template for Unity using our Galaga Essentials , Space Pack 1 and Space Pack 2 available at the Unity Asset Store.
The template will be part of the Playniax Space Shooter Construction Kit that we want to release in 2023.
The Space Shooter Construction Kit will also include the SimpleGameUI and various other Playniax Framework components.
We are also considering to release the template as a game on various app stores once completed.
The template is a top down shooter based on Galaga and other classics and will showcase our asset packs.
We have added 6 new attackers to the Galaga Essentials. I was mixing up the art from our spacepacks 1 and 2 in combination with the Galaga pack to prototype this project but with the new sprites it will have a more consistent look.
Also updated the other asset packs and added a tool that we have named the SHMUP Builder for Unity. I wrote the docs for it but I will add tutorial videos in the next couple of months. More about the SHMUP Builder here.
I als got around coding a new boss and this is now included with Space Pack 2
Glad I found this thread! This is something I’m trying to accomplish next for a game of my own but this specific info has been tough to find so far.
Just like you said I’m trying to incorporate a weapon system where an item spawns and falls for the player to pick up after they reach a certain score. If they catch it then they receive an upgrade which allows them to shoot with the weapon until the “ammo” runs out and they catch another one. Any info on how you’ve achieved it or could you point me in the right direction of a place to start learning how?