[WIP] Space Themed Multiplayer Turn Based Strategy Game

UPDATED: August 18th

I’ve been working on building a decent AI. Also, a few bug fixes and graphics updates.

This is a game I’ve been working on for some time, and it’s finally coming close to completion. I thought I’d share here and get some feedback. It’s a turn based strategy game with online multiplayer support. I have my own server hosting the games and it’s running pretty smoothly. A lot of the assets were made by a friend, and the rest were either found online or purchased.

Let me know what you think of the look! Thanks!

Here’s an updated video. Much better models and graphics, I think.

I like how the grid looks like and how it highlights at the beginning of your turn. Although overall it looks a little bit boring and plain. In the scene you mostly see small rocks formation as obstacles bundled together. No variation of color, the rocks (asteroids) are not moving or rotating and there are no variations in size, even not among the clones.

If you change this and add a little bit of variantion in the overall view of the scene, it could be a nice looking game. But for now what I see is a space ship surrounded by non-moving asteroids and those asteroids are somehow almost the same sizes.

Just out of curiosity, what is the game all about? What are the goals etc. And for how long have you been working on this project?

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Hi Hexer,

Thanks for the feedback! I’m not an artist, so all the art you see is what I’ve been able to find online for cheap or free, or what I’ve been able to get my friend to do when he isn’t feeling especially lazy. Asteroids are definitely on my list of art that I need to find, as the asteroids that are in the game right now aren’t even textured properly. Right now, the asteroid squares are all duplicates. Furthermore, every asteroid in the asteroid square is a duplicate, rotated and scaled to make it look at least slightly different. But since that’s the first thing you noticed, I definitely should move that up in the priority list.

If you’ve ever played Advance Wars, this game is very similar. The point of the game is to destroy the enemy capitol ship. The capitol ship is able to move and build units, and has very good offensive capabilities, so it’s useful in combat. But you have to be sure not to put it in too much danger.

I’ve been working on the game for about 5-6 months on my off-time (I have a fulltime job). A lot of the work has been server side stuff. It’s the first time I’ve set up a game socket server. But it is fully multiplayer ready, and the clip I showed is from a live multiplayer test game.

Thanks again!

EDIT: I should add that asteroids in this game work as Resource Tiles. Basically, worker ships are able to mine asteroids to increase the resources you gain at the beginning of every turn.

Looks fun, when can we try a web player version - its all about he gameplay for turn based strategy…

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Thanks SpaceMammoth!,

I used to have it hosted on a web player, but I took it down because there were some weird bugs that only showed up on the web player for some reason (some menu’s disappeared forever once ever seemingly random number of games). I’m going to work a little more on the graphics and host it again soon, if enough people are interested.

I’ve gone ahead and spent a little money on some art assets. I added a little variety to the asteroid tiles (as suggested by Hexer), and found some textured ship models. The video also shows the top down mode and a lot of the gameplay. Let me know what you think!

Hey guys. I have another update to my game. I’ve spent the last few days working on an AI. It’s not perfect yet, but the basic idea behind the architecture seems to be working well. I’ve attached some more gameplay footage of me playing against my AI. Let me know what you think! Thanks