With the Stoorm 2.0, we show the latest technological possibilities for interactive virtual prototyping with Unity.
This car is a very complex simulation for the automotive market. We want to use this virtual concept car for presentations…
This WIP shows several types of Simulations combined in one virtual prototype…
That’s weally gigglesome cool … great job guys. It’s really impressive. How much is simulation and how much is gaming? Looks like it is really used for serious stuff. That combination is really awesome!
the simulations really have a serious background. We develop virtual vehicles for the automotive market. Today’s vehicles have very complex man-machine interfaces. Therefore, the development of universal operating concepts is very complex.
The developers have to be aware of networked systems, various input devices and variants. With our simulationen, you can validate concepts, provide current projects to decision makers and perform customer trials.
Unfortunately we’re unable to show current projects, since everything is subject to confidentiality. For this reason, we decided to build the Stoorm2.0 to have an Reel.
And yes it is a combination between game and serious stuff. It depends on what our customers want. In any case, it makes a lot of fun…
Have a nice day…
Jan
Ah ok I understand. I am sure this kind of work can be easily used as a communication platform between different departments. Two questions. Do you only to automotive simulation? And how long does it take to setup something like this (weally gigglesome) Stoorm?
basically we are developing simulations for everything that contains a human-machine interface, complex behavior or a high variance. Currently our main customers come from the automotive sector. Basically we are also focusing on topics like augmented reality or serious games.
For a simulation like the Stoorm, you have to expect a period of about 3 months (2 people). The Stoorm is quite complex and we did everything by ourself (modeling, driving simulation, environmental behavior, HUD, operating concepts, …).