WIP - TBS:JRPG - Joma's Stories

the link: Joma's Stories

5/27/2016: To-Do List: Asset Bundles and Loading Bars
Hey guys. My name is Abel. I have been playing with the idea of making a RPG for a couple of decades and I finally got some traction with this latest project. I love Unity. I also love to program and have a hard time having these kinds of conversations with people in my life so I figure I would give it a shot here.

So, like a complete weeb, for a starting point I stole lots of my design from JRPG’s like Chrono Trigger and Lufia. But, like a Great American, I put as much good old MMO interface in that I could (a small part of my past is buried in WoW). The end result is, hopefully, a JRPG without all the ‘Menu-ing’. Instead of all the D-Pad pressing, you can use a mouse or touch screen to manipulate items and ability’s. While I was at it I figured I would re-imagine the combat too and just put in a Strategic system in. Of course turn based because that’s what RPG’s are. At the moment all the base functionality is complete, sans a fleshed out and working statistic’s system, but overall I feel the design is pretty adequate game wise. Its skinny, the content of it needs to be stretched out, buts its all there. I have been looking around for people but the world is a dry place so I plod alone. I only have a couple videos that are really worth showing at all and sadly because I am poor they are short and poor quality, so let the buyer beware:


This first one shows a bit of the Camera, the Save/Load, the World Map, and finally a little at the end… controlling a character:

This next one shows the combat system. Euclidean turn based strategy. Think Final Fantasy Tactics meets League of Legends (if u squint and use ur imagination really hard):

*the music might blare in this video

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Just so you know, theres lot of other free recording software (Bandicam is one) that lets you have more than 30 sec’s of video.

The game looks pretty cool! Keep it up! :slight_smile:

Thanks for the tip Raven and thanks for the compliments. Man most people have just been blasting me about how the game is garbage! This MiniUpdate (although it has no loading bars and no asset bundles) is just to say that I have updated the project to be more WebGL friendly. Hopefully this will help people see the game more clearly, and not be distracted by the touch screen controls. Also I fixed one of the oldest bugs… the welcome message at the start of the game.

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Those people have no concept of the world “Alpha” or “Indie”. Polishing is done in a Beta, so Alpha’s always look mismatched. Maybe polishing up the visuals could help? Get those particles looking more like the sprites. It definitely looks oldschool but the mechanics looks quite detailed and fun.

I tried the demo, I enjoyed it! The art and stuff needs polishing, but the mechanics weren’t bad. :slight_smile:

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The Prologue:
(Sorry about the grammar…)

Several hundred years before our tales begin there was a great inventor, his name was Algenon. He grew up in the country of Tirante. While wandering in that land he met a woman in the township of Ursa. He settled there to make a living and, during his lifetime, he created a great many things. Stories of his wondrous technology spread far and wide and made the town of Ursa thrive and grow. By the time Algenon was old, Ursa was a great city state. At the end of his life Algenon was said to be working on a machine that would grant immortality. However, he fell ill and never finished the machine himself. He knew that his wife, Yezera, having learned a great deal of Algenon’s knowledge over their life together, might be able to finish it. He instructed her on his invention and its use then passed away. Yezera was old but labored and completed the machine. When she activated it she became youthful and unaffected by age from that day forward.

Yezera went on to create many more marvelous things after this, yet while her husband Algenon was benevolent with his inventions, she was not. Yezera created weapons and used them to make herself queen. She conquered and gathered armies and slaves. All knew the name of her city and when spoken it was celebrated among its inhabitants and cursed by those that were not. This was the Age of Usra, ruled by Yezera, Widow of Tirante. Leafed in gold and painted in blood. For many years Yezera ruled, unfettered by the passing of decades. Ursa itself had become a mecca, her cities inventions were great and she hoarded them. Only those within the walls knew the love and comfort of her nation’s great power. Be it so, that even though the queen was immune to time, her age would still come to an end. The day of Ursa’s destruction was said to have had a great parade. The entire city was celebrating a colossal new invention of the queen that would usher in a new era of happiness for the entire world. Her gift was never received. Instead, as she turned the machine on, a great explosion shook the ground, and the city of Ursa was decimated. The queen was dead but something more twisted had also happened. Within the ruins of the city, holes had opened in the air and the walls, in the sky and ground. Out of these holes poured monsters. Thousands upon thousands of monsters. They flooded over the remains of the huge city. After that day, and for many years to come the monsters would roam the earth in large packs hunting down any civilization they could find with their dark powers. Resistance against them was met with overwhelming numbers, people survived by running and hiding.

Hundreds of years passed like this, until the last great societies fell one by one, and after that hundreds of years more. Then, one day the monsters slowly grew fewer in number. Some think they may have been destroyed over the years and years of war, others think they roamed back from whence they came thru their portals, unhappy with the meat of this world. Why they stopped hunting no one knows, but the roots of society began to grow back, to push against the monsters, and to take hold. Small towns sprung up, then small cities. Armies were formed and eventually, most of the monsters became corralled into the area of Tirante. However the peoples of this world are still not strong enough, and the monsters they fight for their world against are, so Tirante is steered clear of by the wise and the brave alike.

The monsters still roam the world, ever seeking to sate that clawing in their bellies. This is where the stories begin… One is the story of the Duchess of Risote, battling everyday to keep her people safe from the threat of monster attacks, and currently embroiled in a border dispute with her cousin, the Lord of Bonsel. the other story is of a soldier assigned to guard a not so far off small lonely town, Grant, out in a mostly peaceful country side…

Just added some animations for one of the demo characters in order to code out the timing for the camera watching combat actions. Also, fixed some bugs and such. Then I got some free particle effects from the store, (some really cool ones!) mostly because in addition to not being a pixel artist, I am also not a particle animator. Here is the one and only sprite sheet I intend to hand generate for the demo. Sorry, I know it sucks I tried. I still have to extend this sprite sheet one more time to get a ‘Wind-Up’ and ‘Spell Casting’ animation for this character so that I can code that part out. Going for classic JRPG/Final Fantasy spell casting like effect of the person uses a spell and then they glow and stuff, then they cast the spell itself and throw it or something at the target. Still have to create a real demo level and some tutorial scripting so that people can learn how deep the rabbit hole goes. In addition to finishing the way the asset bundles download the books/chapters and eventually I will get around to a loading bar.

Looking good so far! You could try OBS or ShadowPlay for recording, both free and no watermarking!

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bumpin this post cause i did some upgrades to the game, check out the link in the OP

just another update, mostly a bug fix but i did change the main menu to a more traditional one and then i also added some UI sounds, game feels a little better i think with the sounds,check it out