I would want this. Would you do something for for forests, rocky areas etc…?
If travelling through a swamp I may slow down the character but travelling through a swamp with heavy brush or trees slow them down even more.
So for me I want to know steepness of terrain, type of terrain below my feet and what is just around me (ie.lots of tress, few trees, rocks, bushes, nothing etc…)
I see, the steepness of the terrain should be an easy one, so I’ll be sure to add it in, and the type of terrain already works.
As for the Tree density, I’ll be sure to look into it.
Will be great in run time building game were you can detect the right place to build or place buildings :).
What about roads a player driven, could increase/decrease speed etc.