[WIP] Terrain extender system - C# - Easy to use

Hi everyone,

I’m working on an Terrain system that allows you to easily determine the underlying textures and create custom behavior based on this.

Categories can be created through an editor.

On the Terrain component you can define the categories per texture

And finally you can use the various character / car / etc components to control the behavior.

What I’d like to have feedback on:

  • What features would you like to see?
  • What would be the ideal price for this package?
  • Would you consider buying this?
1 Like

I would want this. Would you do something for for forests, rocky areas etc…?

If travelling through a swamp I may slow down the character but travelling through a swamp with heavy brush or trees slow them down even more.

So for me I want to know steepness of terrain, type of terrain below my feet and what is just around me (ie.lots of tress, few trees, rocks, bushes, nothing etc…)

I see, the steepness of the terrain should be an easy one, so I’ll be sure to add it in, and the type of terrain already works.
As for the Tree density, I’ll be sure to look into it.

Will be great in run time building game were you can detect the right place to build or place buildings :).
What about roads a player driven, could increase/decrease speed etc.

Sounds good, I already have a driving example where the car spins out of control on grass, and has more grip on the road. However due to the overwhelming requests of feature implementation on my other asset (http://forum.unity3d.com/threads/the-inventorysystem-c-unity5-new-ui-system-ugui-extremely-extensible.308505) I decided to put this asset one on pause for a few days.

Looks interesting