Hello community!
Today we’re happy to introduce our upcoming new asset for Unity 5: Terrain Grid System!
Terrain Grid System allows you to extend the basic terrain from Unity adding phenomenal grid capabilities.
Key features:
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Configurable and flexible grid generation, including voronoi tessellation, boxed, rectangular and hexagonal types.
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Two levels of regions: cells and territories.
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Powerful selectable and highlighting system for both cells and territories.
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Coloring support.
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Different positioning options for best mesh adaptation to the terrain.
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Can work alone or with Unity’s Terrain object.
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Extensive API (C#) for controlling the grid.
Here’s a video preview:
Our goal is to produce a high-quality asset in terms of performance (LOD support & roughness fit, high performance polygon operations) and visual quality.
Terrain Grid System is under development in final stage of QA and will be submitted soon to the Asset Store.
You may want to take a look at kronnect.com for up-to-date news and beta releases.
