WIP The Misfits 3rd Person Shooter Project currently in development by PigDog Games

I really like what you guys have completed so far. The visual aspects of the game look really good. Even my comment before about the flat shaded characters have been addressed with either different shaders or new character models
(I can’t remember what the originals looked like, but I think they were more polygonal).

It seems - to me - there is something(s) missing from the game.
A genuine question - with your short description above - is this really something that will sell to very many people, who already have these options in the current games they play?
I’m normally not a FPS fan because I’m not into online multiplayer games, so I might not know, what I don’t know. :slight_smile:
But beyond the nice looking visuals which is in every other high quality shooter, is the only thing your game offers beyond other FPS games is a day and night cycle?
That doesn’t sound like a very deep or “sellable” feature list.

IMO - without being a fps fan, I think story is the missing element to this game in its current state.

However being an artist - I really like the visuals you’ve put together, and polished over the course of development. Real nice job on that front.

I don’t like the water splash effect when walking on water, it looks too cheap. When players are near each other, quick melee attack should be automatic or available ?
Actually it is good, but it’s common and kinda already seen game., levels are too horizontal, they lack vertical gameplay.
Do you plan more dynamic level gameplay ? like moving platforms, dynamic traps, destructible covers or walls ?

Anyway good work.

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I’m glad you noticed the melee attack on one of the kills. If you look at all our maps we have elevated sections like rooftops, sniper perches, and ground you can get to and jump across. game play two to three stories in each map. Anything higher then that, the player will have a hard time scanning during combat. I can see if we had air vehicles this would make sense. As for the moving platforms, dynamic traps we’ve thought about this as well and may add some things in the near future. Destructible cover and walls are something that we may plan for, but not everything will be destructible because we don’t want the environment to fall apart. Thanks for the feedback!

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Thanks it was a bit more polygonal but we decided to up-res the characters. We are a Third Person Shooter not an FPS, so that is a plus. We do have some similarities with some games, but then again you can say that about every game in existence. We do also have some unique game modes and mechanics planned. We are also planning adjustments to the common game modes to spice it up. Having options in games are awesome, because you may like a certain mechanic or game mode in one game, but its not in another. I think if you look at our feature list, we are planning quite a bit for such a small team of six. At the moment we are not planning for a single player campaign on this iteration of the game. Perhaps we can do some episodic content in the future. Thanks for the feedback!

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Seems like your team has some pretty good artists.
Are you considering any type of story elements in the game at all, or character background information? Anything to make the players have more attachment to the characters. I think the characters are pretty iconic looking - they aren’t generic soldiers and they have some interesting characteristics that make them look more appealing than other generic shooters. They look interesting, but is there going to be any supporting story or info about them? It would be a shame to treat them as soldier fodder like CoD games or other shooters that don’t have any background other than jump in and play PvP

Maybe even small info on a character select screen to provide just a minimal amount of background for the characters would give the players information about them and provide a little more ‘buy in’ to the characters they like to use in the game.

If no story elements or background information about the characters in-game is an option at this point, maybe consider some supporting assets outside the game - that could add to the overall experience of the players getting info about the players - first thought that came to mind was a small web comic for each character.

My ignorance in online shooters is showing. :sweat_smile: How did borderlands handle PvP? Though with the large single player campaigns - character background wasn’t an issue I’m sure for any of the borderland games.

Greetings Community,

We haven’t posted here in a while just wanted to show you where we are in development of The Misfits. We just recently started a new IndieGoGo campaign and are on our way to early access on Steam in a few months. Here are some dev vlogs to get you caught up. We’ve added new maps, revised the characters, added light classes, new weapons, character/weapon skins made changes to our game modes, player mechanics and the list goes on. I’ve you would like to join us in the Pre-Alpha, jump into our discord and we will set you up with a key. Let us know what you think…

PigDog Team

Discord: PigDog_Misfits

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Good work guys, the game looks great :slight_smile:
The levels look more detailled , the game reminds me a bit of XIII the game.

It is some crouch and glide to any direction move ?
Will level have interaction ? explosive barrels , destroyable covers or walls , mines, C4 , traps you can activate from distance shooting a trigger etc …
Will the game have perks you unlock through session play making special actions ?
For example make three stealth kills and you gain cloak ability , jump from heights some times to gain super jump and more.
Do you plan some Battle Royale mode ?

Anyway, the game plays nicely, keep up the good work.